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Forked Thread: How can I play a teamwork-focused Evil character?
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<blockquote data-quote="Noumenon" data-source="post: 4803986" data-attributes="member: 70102"><p>I feel like I got more good advice in this thread than I can apply to my one character, but I copied some of it down in case I ever run an evil campaign myself.</p><p></p><p></p><p></p><p>That's an interesting idea -- evil out of fear. Like having to join a gang. Being a helpful fellow who always has a bandage or some ammo handy doesn't really get you that far in a gang though.</p><p></p><p>It seems like the answer to "why teamwork?" is always "a group helps me achieve my goals better, so I'll help the group." But that's such a common thing even for good players and it doesn't always keep parties together. Whereas "mercenary who will do anything for the money" is more evil-only. I just need to make sure someone hires me for my buffing services specifically, and then my non-evil-looking spells will be clearly in service of an evil goal. That's what I want.</p><p></p><p>I guess what makes it difficult is that "helper/buffer/healer bard" doesn't sound like someone you'd find in the mafia, or in a gang, or in a terrorist group. I mean, I'm sure they have someone around who can get you a gun or a bandage when you need one, but you don't think of that person as <em>evil</em>. It sounds like a selfless nice person, or an unimportant subordinate.</p><p></p><p></p><p></p><p>Thanks for addressing my specific character concept. Smithers, huh? Like why is my character evil? Because he wants approval, and he's getting it from the wrong people, but he'll do anything to get it. (I like the idea of being a subordinate who starts to chafe and later betrays, too.) I'm just not sure how to extend loyal/sycophantic to all the people in the party. Normally I would look to the party's boss. Maybe I should kiss up to a different person every combat -- "this time, <em>you</em> get the buff spell, because you're my new favorite!"</p><p></p><p>So I looked at all the evil gods in the Players' Handbook, and none of them were just right. Does anyone know any evil gods from other sourcebooks that would be just right for either of my character concepts? Either the lawyer, or the sycophant?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4803986, member: 70102"] I feel like I got more good advice in this thread than I can apply to my one character, but I copied some of it down in case I ever run an evil campaign myself. That's an interesting idea -- evil out of fear. Like having to join a gang. Being a helpful fellow who always has a bandage or some ammo handy doesn't really get you that far in a gang though. It seems like the answer to "why teamwork?" is always "a group helps me achieve my goals better, so I'll help the group." But that's such a common thing even for good players and it doesn't always keep parties together. Whereas "mercenary who will do anything for the money" is more evil-only. I just need to make sure someone hires me for my buffing services specifically, and then my non-evil-looking spells will be clearly in service of an evil goal. That's what I want. I guess what makes it difficult is that "helper/buffer/healer bard" doesn't sound like someone you'd find in the mafia, or in a gang, or in a terrorist group. I mean, I'm sure they have someone around who can get you a gun or a bandage when you need one, but you don't think of that person as [i]evil[/i]. It sounds like a selfless nice person, or an unimportant subordinate. Thanks for addressing my specific character concept. Smithers, huh? Like why is my character evil? Because he wants approval, and he's getting it from the wrong people, but he'll do anything to get it. (I like the idea of being a subordinate who starts to chafe and later betrays, too.) I'm just not sure how to extend loyal/sycophantic to all the people in the party. Normally I would look to the party's boss. Maybe I should kiss up to a different person every combat -- "this time, [i]you[/i] get the buff spell, because you're my new favorite!" So I looked at all the evil gods in the Players' Handbook, and none of them were just right. Does anyone know any evil gods from other sourcebooks that would be just right for either of my character concepts? Either the lawyer, or the sycophant? [/QUOTE]
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