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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="Imaro" data-source="post: 4776310" data-attributes="member: 48965"><p>I guess with looking at genres though a few questions arise...</p><p> </p><p>1. Are the tropes in all the genres that will inform the baseline for D&D compatible (and do they actually create perhaps a less popular genre when combined than when seperate)?</p><p> </p><p>2. To what extent will these genres be supported throughout the lifetime of the base D&D game (My biggest example is Eberron which was billed as not just pulp but also dark fantasy and noir... yet very little in the sourcebooks touched on dark fantasy tropes or noir sensibilities but in fact became more and more Indiana Jones style pulp)</p><p> </p><p>3. Is a hodgepodge the best basis or is a simple and easily modifiable baseline better for the basis of D&D? (I personally think the latter, like the WoD the basis should be what the majority of your market is familiar with (I would claim Tolkienesque fantasy but I could be wrong) and then from their you release toolbox supplements to tweak the game in personal directions...sort of like the Heroes of Horror book for 3.5...). I just don't think everythig thrown in a pot necessarily makes the best generic base for peoples campaigns. </p><p> </p><p>I mean there are people who don't like steampunk but may like everything else on the list, however if a large portion of the game assumes steampunk you will loose these consumers... ditto with romantic fantasy (especially with so many playing a beer & pretzels, kill em & take stuff game), and so on... But I could be wrong.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4776310, member: 48965"] I guess with looking at genres though a few questions arise... 1. Are the tropes in all the genres that will inform the baseline for D&D compatible (and do they actually create perhaps a less popular genre when combined than when seperate)? 2. To what extent will these genres be supported throughout the lifetime of the base D&D game (My biggest example is Eberron which was billed as not just pulp but also dark fantasy and noir... yet very little in the sourcebooks touched on dark fantasy tropes or noir sensibilities but in fact became more and more Indiana Jones style pulp) 3. Is a hodgepodge the best basis or is a simple and easily modifiable baseline better for the basis of D&D? (I personally think the latter, like the WoD the basis should be what the majority of your market is familiar with (I would claim Tolkienesque fantasy but I could be wrong) and then from their you release toolbox supplements to tweak the game in personal directions...sort of like the Heroes of Horror book for 3.5...). I just don't think everythig thrown in a pot necessarily makes the best generic base for peoples campaigns. I mean there are people who don't like steampunk but may like everything else on the list, however if a large portion of the game assumes steampunk you will loose these consumers... ditto with romantic fantasy (especially with so many playing a beer & pretzels, kill em & take stuff game), and so on... But I could be wrong. [/QUOTE]
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