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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="Ulthwithian" data-source="post: 4777334" data-attributes="member: 60612"><p>I take a slightly different look on this. I will give what I think are five important influences that D&D should incorporate into their worlds (world-building) and character options.</p><p></p><p>1) A _deep_ understanding of the Epic. Virtually all D&D campaigns take this form. (Those that don't generally aren't campaigns, <em>per se</em>.) This would include, in the fantasy genre, Lord of the Rings and any derivative works.</p><p></p><p>2) An understanding of how to create a serial. The best example these days would be fantasy anime, as anime by its distribution pattern is serial, yet also epic. The three best anime I can think of as inspiration for D&D would be Slayers (more the reverse here), Inuyasha, and El-Hazard.</p><p></p><p>3) Anything Chesterton wrote about fairy tales, or the fairy tales themselves in general. I highly recommend Chapter 2 of Orthodoxy to anyone who wants a good look into fairyland. Narnia enters here as essentially a fantasy fairy tale land.</p><p></p><p>4) The making and breaking of archetypes. Understand how archetypes work (this is sort of a branch-out of 1)). Understand what you can and can't do with them. The Belgariad and other Eddings works beat you over the head with this.</p><p></p><p>5) Understand that the world is really just there to give a setting for the players. Order of the Stick is incredible in this regard, as is World of Warcraft.</p></blockquote><p></p>
[QUOTE="Ulthwithian, post: 4777334, member: 60612"] I take a slightly different look on this. I will give what I think are five important influences that D&D should incorporate into their worlds (world-building) and character options. 1) A _deep_ understanding of the Epic. Virtually all D&D campaigns take this form. (Those that don't generally aren't campaigns, [I]per se[/I].) This would include, in the fantasy genre, Lord of the Rings and any derivative works. 2) An understanding of how to create a serial. The best example these days would be fantasy anime, as anime by its distribution pattern is serial, yet also epic. The three best anime I can think of as inspiration for D&D would be Slayers (more the reverse here), Inuyasha, and El-Hazard. 3) Anything Chesterton wrote about fairy tales, or the fairy tales themselves in general. I highly recommend Chapter 2 of Orthodoxy to anyone who wants a good look into fairyland. Narnia enters here as essentially a fantasy fairy tale land. 4) The making and breaking of archetypes. Understand how archetypes work (this is sort of a branch-out of 1)). Understand what you can and can't do with them. The Belgariad and other Eddings works beat you over the head with this. 5) Understand that the world is really just there to give a setting for the players. Order of the Stick is incredible in this regard, as is World of Warcraft. [/QUOTE]
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[Forked Thread: How Important is Magic..?] 5 things you need to know
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