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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="I'm A Banana" data-source="post: 4777738" data-attributes="member: 2067"><p> <ul> <li data-xf-list-type="ul">Anime (take Naruto, take Pokemon, take Full Metal Alchemist, take BLEACH, take One Piece, take Cowboy Bebop, take Miyazaki, take AVATAR -- fantasy and episodic storytelling tropes are rife here)</li> <li data-xf-list-type="ul">Video Games (take Fallout, take WoW, take BioShock, take Portal, take World of Goo, take Legend of Zelda, take GTA -- gameplay elements and pacing strategies are key)</li> <li data-xf-list-type="ul">Movies (take superhero flicks, take Twilight, take LotR...in general, you can skip the books). </li> <li data-xf-list-type="ul">Fairy Tales/Folk Tales/Religous Texts (there's something elemental about Red Riding Hood and Rumplestiltzkin, Gilgamesh, heck even the story of Jesus -- this is how people perceive "magic" in their world). </li> <li data-xf-list-type="ul">Music (take Metal, take Folk, take Punk, take Rap, take them and learn their stories and their tropes, their heroes and their villains, their <em>archetypes</em>). </li> </ul><p></p><p>That's crazy broad, but, IMO, D&D should focus itself on getting these broad things right. The other stuff -- the exact races and classes, the level of "high" and "low" fantasy, the fantasy/sci fi split --- is easy and can come later. D&D needs to get at the core of what its unique experience is, what it does -- the social storytelling game -- before worrying about what that should look like (because what that should look like should vary between groups).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4777738, member: 2067"] [list] [*]Anime (take Naruto, take Pokemon, take Full Metal Alchemist, take BLEACH, take One Piece, take Cowboy Bebop, take Miyazaki, take AVATAR -- fantasy and episodic storytelling tropes are rife here) [*]Video Games (take Fallout, take WoW, take BioShock, take Portal, take World of Goo, take Legend of Zelda, take GTA -- gameplay elements and pacing strategies are key) [*]Movies (take superhero flicks, take Twilight, take LotR...in general, you can skip the books). [*]Fairy Tales/Folk Tales/Religous Texts (there's something elemental about Red Riding Hood and Rumplestiltzkin, Gilgamesh, heck even the story of Jesus -- this is how people perceive "magic" in their world). [*]Music (take Metal, take Folk, take Punk, take Rap, take them and learn their stories and their tropes, their heroes and their villains, their [I]archetypes[/I]). [/list] That's crazy broad, but, IMO, D&D should focus itself on getting these broad things right. The other stuff -- the exact races and classes, the level of "high" and "low" fantasy, the fantasy/sci fi split --- is easy and can come later. D&D needs to get at the core of what its unique experience is, what it does -- the social storytelling game -- before worrying about what that should look like (because what that should look like should vary between groups). [/QUOTE]
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[Forked Thread: How Important is Magic..?] 5 things you need to know
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