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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="Loonook" data-source="post: 4778876" data-attributes="member: 1861"><p>I cannot enjoy anime... tried it, really did... sat through a few seasons of various series with various SOs... even picked up supposedly excellent manga. It just isn't my fit. And I wouldn't want D&D to go in that direction.</p><p></p><p>I also wouldn't want D&D to go in the direction of things I do enjoy... I love Butcher's work (and to be honest I can see a lot of Codex Alera possibilities from Book of Nine Swords, Incarnum, and similar in 3e and a lot of the powers I've seen from various groups in 4e). I really love the Tales of Alvin Maker from Orson Scott Card... but I wouldn't want that to come into D&D as a whole.</p><p></p><p>What I want from D&D is the ability to produce a game I want to play, not a game which is inherently one thing or another. I remember old 1e and 2e games where we would find strange swords made of crackling energy, strange firearms shooting bolts of energy, ancient curses, Greek and Norse influenced mythologies, and hundreds of tropes from various sources that the DM brought in. </p><p></p><p>And I ate it up... but it wasn't necessarily MY D&D. I think that when it comes down to it that D&D should be <strong>Fantasy+</strong>. Do you want in depth discussions of mythology? How about giant suits of walking armor powered by the gods themselves? Or talking trees, wandering sages, fearsome insects, secret wars... the list goes on.</p><p></p><p>My preferred form would be a game where the basics are covered for fantasy, and then everything else can be built in. The 'classic' feel of D&D never really inspired me either... Tolkien and 'classic' fantasy were great as a starting point, but there are a hundred directions and a million stories that all of the races, classes, spells, and monsters can go into... and they should all be allowed.</p><p></p><p>Create a game that is bareboned, and build everything else around it, providing simple ways to do so, and you have a game where all of these different things can occur. D20, with its myriad offshoots, settings, and genre was great... but it was just the beginning. Each group needs to build their own mythos, and develop their own style, or borrow from sources which are available.</p><p></p><p>But please... don't make new assumptions the core of our gaming experience. I won't taint your pool with the things I like (unless you come into my games) and I expect the same from you. My own perfect D&D is just a big old set of LEGO rules. We can build big castles, or futuristic colonies, or grim little hovels... and the directions should exist for al of these, and you should be able to let all of these ideas run free together (to a certain extent).</p><p></p><p>Give me vanilla ice cream... I have all the flavor I need right here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4778876, member: 1861"] I cannot enjoy anime... tried it, really did... sat through a few seasons of various series with various SOs... even picked up supposedly excellent manga. It just isn't my fit. And I wouldn't want D&D to go in that direction. I also wouldn't want D&D to go in the direction of things I do enjoy... I love Butcher's work (and to be honest I can see a lot of Codex Alera possibilities from Book of Nine Swords, Incarnum, and similar in 3e and a lot of the powers I've seen from various groups in 4e). I really love the Tales of Alvin Maker from Orson Scott Card... but I wouldn't want that to come into D&D as a whole. What I want from D&D is the ability to produce a game I want to play, not a game which is inherently one thing or another. I remember old 1e and 2e games where we would find strange swords made of crackling energy, strange firearms shooting bolts of energy, ancient curses, Greek and Norse influenced mythologies, and hundreds of tropes from various sources that the DM brought in. And I ate it up... but it wasn't necessarily MY D&D. I think that when it comes down to it that D&D should be [B]Fantasy+[/B]. Do you want in depth discussions of mythology? How about giant suits of walking armor powered by the gods themselves? Or talking trees, wandering sages, fearsome insects, secret wars... the list goes on. My preferred form would be a game where the basics are covered for fantasy, and then everything else can be built in. The 'classic' feel of D&D never really inspired me either... Tolkien and 'classic' fantasy were great as a starting point, but there are a hundred directions and a million stories that all of the races, classes, spells, and monsters can go into... and they should all be allowed. Create a game that is bareboned, and build everything else around it, providing simple ways to do so, and you have a game where all of these different things can occur. D20, with its myriad offshoots, settings, and genre was great... but it was just the beginning. Each group needs to build their own mythos, and develop their own style, or borrow from sources which are available. But please... don't make new assumptions the core of our gaming experience. I won't taint your pool with the things I like (unless you come into my games) and I expect the same from you. My own perfect D&D is just a big old set of LEGO rules. We can build big castles, or futuristic colonies, or grim little hovels... and the directions should exist for al of these, and you should be able to let all of these ideas run free together (to a certain extent). Give me vanilla ice cream... I have all the flavor I need right here ;). Slainte, -Loonook. [/QUOTE]
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