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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="Ariosto" data-source="post: 4783969" data-attributes="member: 80487"><p>It seems to me hardly possible that prospective D&Ders today could be any more enthusiastic about comic books than I and my peers were back in the 1970s. Video games have rather "exploded" in prominence since then, but as I recall their first efflorescence coincided with that of 1st edition AD&D and the Moldvay and Mentzer "red box" Basic D&D sets.</p><p></p><p>Reflecting on that, I have reservations about the radical changes in the latest version of the game -- which are strikingly toward emulation of those other media.</p><p></p><p>The notion that "kids today" are some strikingly new species is a favorite hobby-horse among two demographics: teenagers, and those self-consciously "over the hill". It's the "pony-tailed guy" of trend punditry.</p><p></p><p>From the Sex Pistols to AC/DC to whatever is the latest iteration, there's always something "edgy" because it's getting back to the roots of rock 'n' roll. By the time the mass media descended on Seattle in search of the next big "grunge" act, it was passé. The point in the first place had been to break moribund faddish molds, not to make a new one.</p><p></p><p>That return to roots is a perennially repeated feature of artistic movements that themselves produce enduring classics informing later innovators. They carry forward the true and proven fundamentals, engaging with which one's unique perspective can produce something that resonates deeply with individuals far removed in space and time.</p><p></p><p><em>Hail, hail rock and roll </em></p><p><em>Deliver me from the days of old </em></p><p><em>Long live rock and roll</em></p><p>- Chuck Berry, "School Days"</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4783969, member: 80487"] It seems to me hardly possible that prospective D&Ders today could be any more enthusiastic about comic books than I and my peers were back in the 1970s. Video games have rather "exploded" in prominence since then, but as I recall their first efflorescence coincided with that of 1st edition AD&D and the Moldvay and Mentzer "red box" Basic D&D sets. Reflecting on that, I have reservations about the radical changes in the latest version of the game -- which are strikingly toward emulation of those other media. The notion that "kids today" are some strikingly new species is a favorite hobby-horse among two demographics: teenagers, and those self-consciously "over the hill". It's the "pony-tailed guy" of trend punditry. From the Sex Pistols to AC/DC to whatever is the latest iteration, there's always something "edgy" because it's getting back to the roots of rock 'n' roll. By the time the mass media descended on Seattle in search of the next big "grunge" act, it was passé. The point in the first place had been to break moribund faddish molds, not to make a new one. That return to roots is a perennially repeated feature of artistic movements that themselves produce enduring classics informing later innovators. They carry forward the true and proven fundamentals, engaging with which one's unique perspective can produce something that resonates deeply with individuals far removed in space and time. [I]Hail, hail rock and roll Deliver me from the days of old Long live rock and roll[/I] - Chuck Berry, "School Days" [/QUOTE]
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