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[Forked Thread: How Important is Magic..?] 5 things you need to know
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<blockquote data-quote="Saracenus" data-source="post: 4784166" data-attributes="member: 47839"><p>Actually I ran a test on a 30 year old RPG virgin at the last World Wide Game Day for the Player's Handbook 2. My wife's friend had never played anything outside of traditional boardgames and the occasional card game. So, her first D&D game was of course 4e.</p><p></p><p>At the Game Day, the DM handed everyone their <strong>11th level PCs</strong> and away we went. After a shake down during the first combat (the wife and I hadn't played 4e either) we all dove right in. Our friend not only had fun but was right in the thick of it with little help from us or the other players. Could I have replicated this experience in my 3.5 home game, not even close with 11th level characters.</p><p></p><p>As it is 4e help bring in a new player to the fold who is having fun playing in LFR and is pestering me to up gun my Greyhawk campaign to 4th Edition...</p><p></p><p>So, yes if 4e design goals where to make entry into the game easier for new players it has succeeded in my book.</p><p></p><p>I will say that my wife (a 30 year RPG veteran like me) thinks that 4e is a completely different game than the D&D we grew up with but fun in its own way. This impression of course is from just playing it, not deeply reading the rules where you can see the evolution of the game. So, I split the difference and say it is mechanically related to previous versions but plays differently from what came before.</p><p></p><p>My Two Coppers,</p></blockquote><p></p>
[QUOTE="Saracenus, post: 4784166, member: 47839"] Actually I ran a test on a 30 year old RPG virgin at the last World Wide Game Day for the Player's Handbook 2. My wife's friend had never played anything outside of traditional boardgames and the occasional card game. So, her first D&D game was of course 4e. At the Game Day, the DM handed everyone their [B]11th level PCs[/B] and away we went. After a shake down during the first combat (the wife and I hadn't played 4e either) we all dove right in. Our friend not only had fun but was right in the thick of it with little help from us or the other players. Could I have replicated this experience in my 3.5 home game, not even close with 11th level characters. As it is 4e help bring in a new player to the fold who is having fun playing in LFR and is pestering me to up gun my Greyhawk campaign to 4th Edition... So, yes if 4e design goals where to make entry into the game easier for new players it has succeeded in my book. I will say that my wife (a 30 year RPG veteran like me) thinks that 4e is a completely different game than the D&D we grew up with but fun in its own way. This impression of course is from just playing it, not deeply reading the rules where you can see the evolution of the game. So, I split the difference and say it is mechanically related to previous versions but plays differently from what came before. My Two Coppers, [/QUOTE]
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