Forked Thread: How would you create 5th edition classes and powers?

Najo

First Post
So, pretend your a game designer on a 5th edition design team and you are given the following assignment:

"ok, we are building the basic class and powers part of the engine. Here are the guidelines:"

1. Class features and powers should have 4e ease of use.
2. Exploits, prayers and spells should feel different from each other (like 3.5).
3. Keep some 4e attack powers while adding in SWSE style utility talents.

Now, mock up a low level example fighter, rogue, cleric or wizard. What does its key powers and class features look like?
 
Last edited:

log in or register to remove this ad


Remove ads

Top