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Forked Thread: How would you have done 4e's Powers?
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<blockquote data-quote="justanobody" data-source="post: 4540564" data-attributes="member: 70778"><p>How about make it just where you get A power at level X.</p><p></p><p>Then make the powers the correct way where they are balance.</p><p></p><p>You get 1 utility power from 1-5 level. Why does it mater when you get that? Why should it matter when you get it exactly?</p><p></p><p>This not only forces the DM to create games a specific way because when attack powers come, but also players to play a specific way throughout the levels due to the powers they can get.</p><p></p><p>So why not just have a few groups of powers rather than level specific ones?</p><p></p><p>1-5 gets X powers</p><p></p><p>You can have a max of X dailies, X encounters, and X utilities at level 5.</p><p></p><p>Pick what you want up until then.</p><p></p><p>But you choose what level you pick them. You only get one utility, but you get to choose when to pick it.</p><p></p><p>You want the 2 dailies first, then take them first. It just means you have to make sure you are picking the right thing as a player, rather than the game telling you the "right way" to play it.</p><p></p><p>As a melee class I would rely less on powers than on actual attacks because it is what is always there. Meaning whatever little extra the at-wills offered over a basic attack to give some status effect or something that would give me an edge if available.</p><p></p><p>For caster classes this would still suck as they are limited on what they can do. So each class needs its own system for gaining powers, IMNSHO.</p><p></p><p>I never understood what the gripe was about XP even being different between classes, but now it is even more silly to have it be the same, but that is for something else, and probably been discussed to death.</p><p></p><p>There is nothing wrong with the classes gaining powers or abilities at different rates because they are.....different.</p><p></p><p>The more differences, including acquisition of powers, between the classes the better I say.</p><p></p><p>It make them more interesting than to have them just be different shaped cogs in the combat machine.</p><p></p><p>It would take a lot of working the powers and a few other things, but a different type of power structure that allowed better choices would be possible for 4th.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4540564, member: 70778"] How about make it just where you get A power at level X. Then make the powers the correct way where they are balance. You get 1 utility power from 1-5 level. Why does it mater when you get that? Why should it matter when you get it exactly? This not only forces the DM to create games a specific way because when attack powers come, but also players to play a specific way throughout the levels due to the powers they can get. So why not just have a few groups of powers rather than level specific ones? 1-5 gets X powers You can have a max of X dailies, X encounters, and X utilities at level 5. Pick what you want up until then. But you choose what level you pick them. You only get one utility, but you get to choose when to pick it. You want the 2 dailies first, then take them first. It just means you have to make sure you are picking the right thing as a player, rather than the game telling you the "right way" to play it. As a melee class I would rely less on powers than on actual attacks because it is what is always there. Meaning whatever little extra the at-wills offered over a basic attack to give some status effect or something that would give me an edge if available. For caster classes this would still suck as they are limited on what they can do. So each class needs its own system for gaining powers, IMNSHO. I never understood what the gripe was about XP even being different between classes, but now it is even more silly to have it be the same, but that is for something else, and probably been discussed to death. There is nothing wrong with the classes gaining powers or abilities at different rates because they are.....different. The more differences, including acquisition of powers, between the classes the better I say. It make them more interesting than to have them just be different shaped cogs in the combat machine. It would take a lot of working the powers and a few other things, but a different type of power structure that allowed better choices would be possible for 4th. [/QUOTE]
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