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Forked Thread: How would you have done 4e's Powers?
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<blockquote data-quote="Rel" data-source="post: 4540833" data-attributes="member: 99"><p>Here's my house rule (cut and pasted from my <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/244442-how-i-fixed-d-d-4th-edition.html" target="_blank">"How I Fixed 4e"</a> thread)</p><p></p><p>Powers - Generally speaking I'm cool with the powers based nature of 4e combat. I like the way many of them work and how they synergize among the party members. However I do think that they can have the potential to get a bit repetitive over time. I want to introduce the ability for PC's to break out of the rigid constraints of the powers once in a while in ways that they think are cool. In short, I like rules that let you break the rules on occassion.</p><p></p><p>My answer is Action Points. If you want to do something that fits the general theme of what your character should be able to do then spend an Action Point and I'll let you modify one of your Daily powers to do it. If your Cleric of Moradin wants to call upon the god of the mountains to cause a section of the cave to crumble down and block the pursuing Drow, spend an Action Point and a Daily power and you can do it. If your Ranger wants to shoot away the supports on the rope bridge and send the Orcs tumbling to their doom, spend an Action Point and a Daily power and let fly! If your Fighter wants to call upon every ounce of his strength to lift the boulder off of the trapped child, spend an Action Point and a Daily power and you're a hero. If the Wizard wants to use his magic to animate a statue and have it attack on behalf of the party, Action Point and Daily and he's in business.</p><p></p><p>Now certainly this is going to require a bit of adjudication. The animated statue may not last very long or may not do a lot of damage but I'm willing to let the PC do it if that's important to the player. That's what I'm there for as the GM! I adjudicate stuff! So long as the players understand that I don't really want to haggle about this, I think we'll be ok. They want to do something amazing. I'll consider whether that seems reasonable and fun and then let them know if it's doable. Simple as that.</p></blockquote><p></p>
[QUOTE="Rel, post: 4540833, member: 99"] Here's my house rule (cut and pasted from my [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/244442-how-i-fixed-d-d-4th-edition.html"]"How I Fixed 4e"[/URL] thread) Powers - Generally speaking I'm cool with the powers based nature of 4e combat. I like the way many of them work and how they synergize among the party members. However I do think that they can have the potential to get a bit repetitive over time. I want to introduce the ability for PC's to break out of the rigid constraints of the powers once in a while in ways that they think are cool. In short, I like rules that let you break the rules on occassion. My answer is Action Points. If you want to do something that fits the general theme of what your character should be able to do then spend an Action Point and I'll let you modify one of your Daily powers to do it. If your Cleric of Moradin wants to call upon the god of the mountains to cause a section of the cave to crumble down and block the pursuing Drow, spend an Action Point and a Daily power and you can do it. If your Ranger wants to shoot away the supports on the rope bridge and send the Orcs tumbling to their doom, spend an Action Point and a Daily power and let fly! If your Fighter wants to call upon every ounce of his strength to lift the boulder off of the trapped child, spend an Action Point and a Daily power and you're a hero. If the Wizard wants to use his magic to animate a statue and have it attack on behalf of the party, Action Point and Daily and he's in business. Now certainly this is going to require a bit of adjudication. The animated statue may not last very long or may not do a lot of damage but I'm willing to let the PC do it if that's important to the player. That's what I'm there for as the GM! I adjudicate stuff! So long as the players understand that I don't really want to haggle about this, I think we'll be ok. They want to do something amazing. I'll consider whether that seems reasonable and fun and then let them know if it's doable. Simple as that. [/QUOTE]
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