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Forked Thread: How would you have done 4e's Powers?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4541599" data-attributes="member: 710"><p>I don't think that my solution would have been better, but things that I have thought about:</p><p></p><p>1) Using Tokens. You just need to come up with a good "generic" way to manage token generation. The mish-mash found in Iron Heroes ultimiately is impossible to balance, in my opinion. Tokens would then be spent to fuel powers. If you gather a lot of tokens, you get more powerful abilities (for spellcasters, you'd move from something like 1 die of damage to 1 die per 3 levels up to 1 die per level or - if I still wanted that - save or die.</p><p></p><p>2) Using "staged" maneuvers. Similar to the token idea, but without the bean-counting. After using a basic maneuver, you can use an advanced maneuver. After an advanced maneuver, you can use a complex maneuver. "Higher" maneuvers are harder to pull off (but shouldn't modify attacks or DCs. Maybe just make the attack/casting roll to be targeted against the enemies defense and a "maneuver DC". </p><p>Alternatively, one could also split every maneuver in 3 actions, that can consequetively harder to pull off but with improved benefits. </p><p></p><p>3) Unlimited power learning. </p><p>You can learn as many powers as you want even without leveling, but of course all powers have level prerequisites. So, everyone can expand his "spellbook". Of course, you need someone to learn from. (Wizards might have the drawback that they are the few that can lose their powers with their spellbooks, but they have the easiest time learning new powers - they just need to copy a scroll into their spellbook.)</p><p>If using a 4E like power system otherwise, the encounter/daily limitations on powers stay, in a variant 1) or 2) like system, this is less of a concern. (Though the problem might become you gain too much versatility in the end.)</p><p></p><p>What I would probably not have done in either case is "daily powers". But I think that would also have been a mistake. These days I think you need a long-term resource you can spend when things get _really_ tough.</p><p></p><p>What I might have done if I had kept daily powers, I would have used very different damage values - closer to 1 dice of damage per 2 levels or even per level. But that would have made dailies far too powerful, I am afraid.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4541599, member: 710"] I don't think that my solution would have been better, but things that I have thought about: 1) Using Tokens. You just need to come up with a good "generic" way to manage token generation. The mish-mash found in Iron Heroes ultimiately is impossible to balance, in my opinion. Tokens would then be spent to fuel powers. If you gather a lot of tokens, you get more powerful abilities (for spellcasters, you'd move from something like 1 die of damage to 1 die per 3 levels up to 1 die per level or - if I still wanted that - save or die. 2) Using "staged" maneuvers. Similar to the token idea, but without the bean-counting. After using a basic maneuver, you can use an advanced maneuver. After an advanced maneuver, you can use a complex maneuver. "Higher" maneuvers are harder to pull off (but shouldn't modify attacks or DCs. Maybe just make the attack/casting roll to be targeted against the enemies defense and a "maneuver DC". Alternatively, one could also split every maneuver in 3 actions, that can consequetively harder to pull off but with improved benefits. 3) Unlimited power learning. You can learn as many powers as you want even without leveling, but of course all powers have level prerequisites. So, everyone can expand his "spellbook". Of course, you need someone to learn from. (Wizards might have the drawback that they are the few that can lose their powers with their spellbooks, but they have the easiest time learning new powers - they just need to copy a scroll into their spellbook.) If using a 4E like power system otherwise, the encounter/daily limitations on powers stay, in a variant 1) or 2) like system, this is less of a concern. (Though the problem might become you gain too much versatility in the end.) What I would probably not have done in either case is "daily powers". But I think that would also have been a mistake. These days I think you need a long-term resource you can spend when things get _really_ tough. What I might have done if I had kept daily powers, I would have used very different damage values - closer to 1 dice of damage per 2 levels or even per level. But that would have made dailies far too powerful, I am afraid. [/QUOTE]
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