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Forked Thread: How would you have done 4e's Powers?
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<blockquote data-quote="Runestar" data-source="post: 4545552" data-attributes="member: 72317"><p>I am guessing that sourcebooks could easily be 10+ times as thick as they are now, if every feature had to be worded extremely concisely so as to avoid possible alternative (mis)interpretations, include provisions on how it should/would interact with other abilities, as well as designer notes on just what their intent was, pre-emptive replies to anticipated queries and the like.</p><p></p><p>For instance, the rule on TWFing might include a clause like "Handedness is not defined in the game, so you need not declare whether you are to be right or left-handed ahead of time. You can freely designate which hand is your main/off-hand as and when you are wielding the respective weapons and executing the desired powers. The goal of TWFing is simply to provide a bonus for players wanting a benefit to fighting with 2 weapons, rather than a realistic simulation of real-life 2-weapon fighting. We find that it does not really matter from a mechanics POV just which your main/off hands are, so we find no need to enforce it."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4545552, member: 72317"] I am guessing that sourcebooks could easily be 10+ times as thick as they are now, if every feature had to be worded extremely concisely so as to avoid possible alternative (mis)interpretations, include provisions on how it should/would interact with other abilities, as well as designer notes on just what their intent was, pre-emptive replies to anticipated queries and the like. For instance, the rule on TWFing might include a clause like "Handedness is not defined in the game, so you need not declare whether you are to be right or left-handed ahead of time. You can freely designate which hand is your main/off-hand as and when you are wielding the respective weapons and executing the desired powers. The goal of TWFing is simply to provide a bonus for players wanting a benefit to fighting with 2 weapons, rather than a realistic simulation of real-life 2-weapon fighting. We find that it does not really matter from a mechanics POV just which your main/off hands are, so we find no need to enforce it.":p [/QUOTE]
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