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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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<blockquote data-quote="Plane Sailing" data-source="post: 4340768" data-attributes="member: 114"><p>Essentially the key thing for low level wizards was to keep out of combat, and be prepared to come up with wacky off-the-cuff uses for spells to get you out of a tight corner.*</p><p></p><p>Most of my wizards started in OD&D+Greyhawk, where despite the 1d4 HD had a better time of things - the Sleep spell was awesome in those days, and Charm Person was pretty buff too. My early games were often in large parties where until the wizard had cast his spell he was the big boss (because nobody wanted to be on the recieving end of it) but after he had cast it he was a dogsbody!</p><p></p><p>Happily I soon got a smaller group together who were better at playing together <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One of the things that people often missed about wizards is that although they needed more xps than anyone else to reach 2nd level, there was a dip in their chart at mid levels (I forget the exact levels), but from something like 7th to 9th a wizard needed less xp than a fighting man!</p><p></p><p>5th level was the key level to reach, as fireball was a serious spell in those days (sadly for us old-timers it has been quenched more and more with each edition <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> ) and after that things started looking up for the wizard. Once 9th level and the first 5th level spells became available, things started getting seriously cool.</p><p></p><p></p><p>*one of the last examples I can remember during late 1e. My 4th level wizard had taken the animal handling non-weapon proficiency, and availed himself of a couple of wardogs. Deep in the dungeon, during a big fight, an enemy monk saw me and decided to take me out. He charged and made a flying drop kick, and I shouted out "featherfall!". His leap turned into a slow drift and I threw my net over him and sic'd the dogs on him.</p><p></p><p>Anyhow, wizard survival 101 in those days was mostly down to excellent situational awareness; knowing when to hold em and when to fold em, so to speak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4340768, member: 114"] Essentially the key thing for low level wizards was to keep out of combat, and be prepared to come up with wacky off-the-cuff uses for spells to get you out of a tight corner.* Most of my wizards started in OD&D+Greyhawk, where despite the 1d4 HD had a better time of things - the Sleep spell was awesome in those days, and Charm Person was pretty buff too. My early games were often in large parties where until the wizard had cast his spell he was the big boss (because nobody wanted to be on the recieving end of it) but after he had cast it he was a dogsbody! Happily I soon got a smaller group together who were better at playing together :) One of the things that people often missed about wizards is that although they needed more xps than anyone else to reach 2nd level, there was a dip in their chart at mid levels (I forget the exact levels), but from something like 7th to 9th a wizard needed less xp than a fighting man! 5th level was the key level to reach, as fireball was a serious spell in those days (sadly for us old-timers it has been quenched more and more with each edition :.-( ) and after that things started looking up for the wizard. Once 9th level and the first 5th level spells became available, things started getting seriously cool. *one of the last examples I can remember during late 1e. My 4th level wizard had taken the animal handling non-weapon proficiency, and availed himself of a couple of wardogs. Deep in the dungeon, during a big fight, an enemy monk saw me and decided to take me out. He charged and made a flying drop kick, and I shouted out "featherfall!". His leap turned into a slow drift and I threw my net over him and sic'd the dogs on him. Anyhow, wizard survival 101 in those days was mostly down to excellent situational awareness; knowing when to hold em and when to fold em, so to speak ;) Cheers [/QUOTE]
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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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