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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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<blockquote data-quote="Tarek" data-source="post: 4340819" data-attributes="member: 6661"><p>I'd like to point out something important about the multi-classed fighter/magic-user/thief/whatever in 1st edition.</p><p></p><p>Experience earned was split equally between the classes.</p><p></p><p>This is important. It means that instead of advancing at the same rate as human single-classed characters, the multi-class character is advancing at half or one third the rate in each of the classes.</p><p></p><p>When the single-classed Magic-User is 10th level, a fighter/magic-user will be fighter 7/magic-user 8. A fighter/magic-user/thief will be fighter 7/magic-user 7/thief 8.</p><p></p><p>Doesn't sound like a big difference, does it? Well, in 1e, it is. The fighter will be 9th level. The cleric will be 9th level. The druid would be 11th level. The Paladin would be 8th. THe ranger, 9th. The illusionist, 10th. THe thief would be 11th.</p><p></p><p>Just in spells per day: Tenth level M-U gets 4/4/3/2/2. 8th level M-U gets 4/3/3/2. That's an additional 2nd level spell and two fifth level spells to the advantage of the 10th level M-U.</p><p></p><p>"But look at the hit points!" Nope... the hit points of a multiclassed character are averaged. That d10 for Fighter is averaged with the d4 for Magic-user. Add up the rolls and divide by two. Or three, if triple-classed.</p><p></p><p>All in all, multi-classed characters have their place because of versatility, but as the campaign gets higher in level, the multi-class starts falling behind.</p><p></p><p></p><p>Magic-user single-classed has to play smart in the low levels, has to think outside the "box" of "cast and rest", and above all, has to think of when to cast spells as opposed to thinking about which spell to cast.</p><p></p><p>Later on, that tactical and strategic thinking pays off in spades, when the magic-user finally gets the dramatic stuff. And that thinking ahead, that planning and considering, that's all lost in 4e. The real power creep started with 2nd edition, Forgotten Realms, and the lack of unified editorial control.</p></blockquote><p></p>
[QUOTE="Tarek, post: 4340819, member: 6661"] I'd like to point out something important about the multi-classed fighter/magic-user/thief/whatever in 1st edition. Experience earned was split equally between the classes. This is important. It means that instead of advancing at the same rate as human single-classed characters, the multi-class character is advancing at half or one third the rate in each of the classes. When the single-classed Magic-User is 10th level, a fighter/magic-user will be fighter 7/magic-user 8. A fighter/magic-user/thief will be fighter 7/magic-user 7/thief 8. Doesn't sound like a big difference, does it? Well, in 1e, it is. The fighter will be 9th level. The cleric will be 9th level. The druid would be 11th level. The Paladin would be 8th. THe ranger, 9th. The illusionist, 10th. THe thief would be 11th. Just in spells per day: Tenth level M-U gets 4/4/3/2/2. 8th level M-U gets 4/3/3/2. That's an additional 2nd level spell and two fifth level spells to the advantage of the 10th level M-U. "But look at the hit points!" Nope... the hit points of a multiclassed character are averaged. That d10 for Fighter is averaged with the d4 for Magic-user. Add up the rolls and divide by two. Or three, if triple-classed. All in all, multi-classed characters have their place because of versatility, but as the campaign gets higher in level, the multi-class starts falling behind. Magic-user single-classed has to play smart in the low levels, has to think outside the "box" of "cast and rest", and above all, has to think of when to cast spells as opposed to thinking about which spell to cast. Later on, that tactical and strategic thinking pays off in spades, when the magic-user finally gets the dramatic stuff. And that thinking ahead, that planning and considering, that's all lost in 4e. The real power creep started with 2nd edition, Forgotten Realms, and the lack of unified editorial control. [/QUOTE]
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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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