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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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<blockquote data-quote="Tarek" data-source="post: 4346707" data-attributes="member: 6661"><p>Dual-classing... seems to be useful, yes?</p><p></p><p>Not so much if you actually play out the dual-class and the DM enforces the rules. "Oh, you're acting as a fighter for this combat, putting on the chainmail? Well, no XP for you for this *adventure*."</p><p></p><p>Kinder DMs would only take away XP for that encounter...</p><p></p><p>About the only times I played a dual-classed human was if the DM gave us an XP total to start with. I have seen someone play through dual-classing levels, and our DM often gave us very tough fights which ended up being worth a fair amount of XP, that the dual classed character would miss out on because he just *had* to break out the sword and shield in order to survive. Fighter/Cleric is probably the easiest dual-class to manage, especially if the fighter had concentrated on weapons allowed to the cleric.</p><p></p><p>3e's multiclassing system was far worse than either 1st or 2nd edition. Basically, the only reasons to multiclass were a: to get into a prestige class or b: because the player had a very specific character concept in mind. I can see why the 'gestalt' rules were created.</p><p></p><p>I really think, however, that the impression of the overpowered wizard was more due to DM's not exercising their rights to control what entered their games rather than the actual material available. I mean, the Ultimist for 1st edition appeared in an early issue of Polyhedron.. it was a playable if entirely ridiculous "April Fool's" class. Did any DM actually use the material or allow a player to use it? One did, and sent in a letter complaining about the class.. to which the reply was something along the lines of unrestrained laughter and an explanation of the concept of April Fool's.</p><p></p><p>I find if you have to go to two or three different sourcebooks to work up an "unstoppable" combination for any class, then the best solution is to not allow those sourcebooks and just stick with the core. And for wizards especially, keep a tight control on what spells are allowed in.</p></blockquote><p></p>
[QUOTE="Tarek, post: 4346707, member: 6661"] Dual-classing... seems to be useful, yes? Not so much if you actually play out the dual-class and the DM enforces the rules. "Oh, you're acting as a fighter for this combat, putting on the chainmail? Well, no XP for you for this *adventure*." Kinder DMs would only take away XP for that encounter... About the only times I played a dual-classed human was if the DM gave us an XP total to start with. I have seen someone play through dual-classing levels, and our DM often gave us very tough fights which ended up being worth a fair amount of XP, that the dual classed character would miss out on because he just *had* to break out the sword and shield in order to survive. Fighter/Cleric is probably the easiest dual-class to manage, especially if the fighter had concentrated on weapons allowed to the cleric. 3e's multiclassing system was far worse than either 1st or 2nd edition. Basically, the only reasons to multiclass were a: to get into a prestige class or b: because the player had a very specific character concept in mind. I can see why the 'gestalt' rules were created. I really think, however, that the impression of the overpowered wizard was more due to DM's not exercising their rights to control what entered their games rather than the actual material available. I mean, the Ultimist for 1st edition appeared in an early issue of Polyhedron.. it was a playable if entirely ridiculous "April Fool's" class. Did any DM actually use the material or allow a player to use it? One did, and sent in a letter complaining about the class.. to which the reply was something along the lines of unrestrained laughter and an explanation of the concept of April Fool's. I find if you have to go to two or three different sourcebooks to work up an "unstoppable" combination for any class, then the best solution is to not allow those sourcebooks and just stick with the core. And for wizards especially, keep a tight control on what spells are allowed in. [/QUOTE]
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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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