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Forked Thread: I hate game balance! (How elves wrecked the wizard and game balance)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4346745" data-attributes="member: 2020"><p>Indeed.</p><p> Gary Gygax has a safety mechanism for this purpose. I can paraphrase it from the 1E DMG.</p><p></p><p> On sharing spells: </p><p></p><p> NPCs will ABSOLUTELY REFUSE to cooperate with the PC regarding sharing spells, even with their own master or mistress! Typically, they will demand double value plus a bonus, and the wizard must pay so dearly for new spells that the game is hardly worth the candle.</p><p> Yet pay they will. And thus, because obtaining spells is so difficult, a book of spells found in the wilderness is a benizen beyond price!</p><p></p><p> If you extrapolate from the above, you can see that no schools of wizardry or libraries of wizardry are going to share spells either, barring extraordinary circumstances.</p><p> The wizard, if she wants spells, is going to have to steal them (dangerous ...), take them by force (also dangerous ...), interrupt wizards in their studies to offer to buy spells (also very dangerous ...), or go adventuring (also dangerous.)</p><p> </p><p> There is no Easy Way for the wizard, in the core rules. She must earn, through blood and tears, every single spell found (except for the 1 (or 2 in 2E) that is allowed upon leveling.)</p><p></p><p> What NPCs might have in the way of spells, and what spells are in those lost tomes of magic, are up to the DM.</p><p></p><p> Of course, if there are two wizard PCs in the party, they can cooperate, and probably will. But the DM has the final say on whether spells can be transferred, how long it takes, and what materials it takes. It is a painstaking process of translation, it takes concentration and time, and is perhaps not so easy as a simple agreement.</p><p></p><p> A wizard's lot is not easy or fair. One might pity the poor girl who chooses such a path in life.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4346745, member: 2020"] Indeed. Gary Gygax has a safety mechanism for this purpose. I can paraphrase it from the 1E DMG. On sharing spells: NPCs will ABSOLUTELY REFUSE to cooperate with the PC regarding sharing spells, even with their own master or mistress! Typically, they will demand double value plus a bonus, and the wizard must pay so dearly for new spells that the game is hardly worth the candle. Yet pay they will. And thus, because obtaining spells is so difficult, a book of spells found in the wilderness is a benizen beyond price! If you extrapolate from the above, you can see that no schools of wizardry or libraries of wizardry are going to share spells either, barring extraordinary circumstances. The wizard, if she wants spells, is going to have to steal them (dangerous ...), take them by force (also dangerous ...), interrupt wizards in their studies to offer to buy spells (also very dangerous ...), or go adventuring (also dangerous.) There is no Easy Way for the wizard, in the core rules. She must earn, through blood and tears, every single spell found (except for the 1 (or 2 in 2E) that is allowed upon leveling.) What NPCs might have in the way of spells, and what spells are in those lost tomes of magic, are up to the DM. Of course, if there are two wizard PCs in the party, they can cooperate, and probably will. But the DM has the final say on whether spells can be transferred, how long it takes, and what materials it takes. It is a painstaking process of translation, it takes concentration and time, and is perhaps not so easy as a simple agreement. A wizard's lot is not easy or fair. One might pity the poor girl who chooses such a path in life. [/QUOTE]
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