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Forked Thread: Just played my first 4E game
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<blockquote data-quote="Jhaelen" data-source="post: 4380593" data-attributes="member: 46713"><p>Well, in my experience wizards have not been overpowered in the sense that they totally dominated combats (though they are good damage dealers as well). The _real_ problem was that they were 'overpowered' in every other sense.</p><p></p><p>It's just like you said in your second paragraph: Wizards were indispensible for their utility spells. If you had a wizard in your party the need for the skill system was basically eliminated. Who needs a rogue if the wizard could do everything the rogue could, only better?</p><p></p><p>At mid-level range wizard spells eliminated the effect of the environment, certain types of adventures (mystery) and threats. Wizards tended to steal the light of every other class at some point. As a 3E DM I mainly have to design adventures around the wizard's available spells.</p><p></p><p>The 'overpowered' damage dealers in my campaign are psions and wilders. Psions get some pretty good utility stuff as well, but it's not nearly as good as what wizards get.</p><p></p><p>Finally, spellcasters (not just the wizards) defined the pace of an adventure. That's where the 5 minute adventuring day came from.</p><p></p><p>So, what 4E did to the poor wizards is that they're now as specialized as other classes. They're still the most flexible class, but only within their niche. The game is no longer centered on their abilities, you can probably even play the game just as well without a wizard in your party.</p><p>If that's a change for better or worse, everyone has to decide for him/herself. Me, I like it.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4380593, member: 46713"] Well, in my experience wizards have not been overpowered in the sense that they totally dominated combats (though they are good damage dealers as well). The _real_ problem was that they were 'overpowered' in every other sense. It's just like you said in your second paragraph: Wizards were indispensible for their utility spells. If you had a wizard in your party the need for the skill system was basically eliminated. Who needs a rogue if the wizard could do everything the rogue could, only better? At mid-level range wizard spells eliminated the effect of the environment, certain types of adventures (mystery) and threats. Wizards tended to steal the light of every other class at some point. As a 3E DM I mainly have to design adventures around the wizard's available spells. The 'overpowered' damage dealers in my campaign are psions and wilders. Psions get some pretty good utility stuff as well, but it's not nearly as good as what wizards get. Finally, spellcasters (not just the wizards) defined the pace of an adventure. That's where the 5 minute adventuring day came from. So, what 4E did to the poor wizards is that they're now as specialized as other classes. They're still the most flexible class, but only within their niche. The game is no longer centered on their abilities, you can probably even play the game just as well without a wizard in your party. If that's a change for better or worse, everyone has to decide for him/herself. Me, I like it. [/QUOTE]
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