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Forked Thread: Just played my first 4E game
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<blockquote data-quote="Mort" data-source="post: 4380720" data-attributes="member: 762"><p>I DM'd a game from level 1 to 21. I certainly noticed how poweful the casters (Mage, cleric and Druid) became but because the fighter's player was effective, laid back and seemed to be enjoying herself immensely I never really thought about how much better the casters became.</p><p></p><p>Then after the epic conclusion of my game I was a bit burned out so gladly let my friend start a new campaign where I decided to play a fighter-mage. Once I hit about 7th level I noticed a few things: </p><p></p><p>1) Despite the fact that the DM routinely threw in locked doors, "sneaky scenarios" etc. the lack of a rogue did not hurt our party in the slightest because I had knock, invisibility and other nice spells. By mid levels good divination spells (prying eyes etc.) made my utility abilities huge.</p><p></p><p>2) After I hit 7th level I was abe to easily keep up with the fighter in armor class despite being limited to a chain shirt -solely based on spells like shield, dragonskin (spell compendium) and if I wanted to get cheesy (which I rarely did but the DM pulled no punches) polymorph. By mid high levels blink (and improved blink from the spelll compendium) made it ridiculously difficult to damage me.</p><p></p><p>3) By the time of mid levels+ while I could not out damage the fighter in combat, I could easily be more useful. My mobility was unmatched (expeditious retreat is undervalued and the short ranged teleports meant if we had to run, I was the only way to do so -monsters tend to be faster than PCs). Ray of enfeeblement (empowered at higher levels), Web, slow (a very underestimated and underused spell), haste and evards black tentackles made difficult fights into cakewalks.</p><p></p><p>4) I rarely ran out of utility spells like knock, invisibility, comprehend languages, fly etc. Scrolls are relatively cheap and quite plentiful assuming you have any down time at all. This meant I could concentrate memorized spells on combat stuff and the like - my utility was covered. </p><p></p><p>All in all I was way too effective both in and out of combat - after a certain point it seemed unfair. And we never even got to the "big time" levels where casters make reality their plaything while non-casters just hit stuff a bit harder.</p></blockquote><p></p>
[QUOTE="Mort, post: 4380720, member: 762"] I DM'd a game from level 1 to 21. I certainly noticed how poweful the casters (Mage, cleric and Druid) became but because the fighter's player was effective, laid back and seemed to be enjoying herself immensely I never really thought about how much better the casters became. Then after the epic conclusion of my game I was a bit burned out so gladly let my friend start a new campaign where I decided to play a fighter-mage. Once I hit about 7th level I noticed a few things: 1) Despite the fact that the DM routinely threw in locked doors, "sneaky scenarios" etc. the lack of a rogue did not hurt our party in the slightest because I had knock, invisibility and other nice spells. By mid levels good divination spells (prying eyes etc.) made my utility abilities huge. 2) After I hit 7th level I was abe to easily keep up with the fighter in armor class despite being limited to a chain shirt -solely based on spells like shield, dragonskin (spell compendium) and if I wanted to get cheesy (which I rarely did but the DM pulled no punches) polymorph. By mid high levels blink (and improved blink from the spelll compendium) made it ridiculously difficult to damage me. 3) By the time of mid levels+ while I could not out damage the fighter in combat, I could easily be more useful. My mobility was unmatched (expeditious retreat is undervalued and the short ranged teleports meant if we had to run, I was the only way to do so -monsters tend to be faster than PCs). Ray of enfeeblement (empowered at higher levels), Web, slow (a very underestimated and underused spell), haste and evards black tentackles made difficult fights into cakewalks. 4) I rarely ran out of utility spells like knock, invisibility, comprehend languages, fly etc. Scrolls are relatively cheap and quite plentiful assuming you have any down time at all. This meant I could concentrate memorized spells on combat stuff and the like - my utility was covered. All in all I was way too effective both in and out of combat - after a certain point it seemed unfair. And we never even got to the "big time" levels where casters make reality their plaything while non-casters just hit stuff a bit harder. [/QUOTE]
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