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Forked Thread: Love the Game vs. Hate the Greedy Characters
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<blockquote data-quote="Obryn" data-source="post: 4616098" data-attributes="member: 11821"><p>I can't take full credit for it, but thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, I wrote that particular post, but lots of folks here and elsewhere needed to explain it to <em>me</em> at some point. When I was actively playing 1e/2e in the 80's and 90's, I thought XP-for-GP was completely ridiculous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've only since come around, for 1e games.</p><p></p><p></p><p>I definitely see what you're saying, but it's just a hair different. And I think the difference is a significant one.</p><p></p><p>Taking 3e as the example, there are many things you can <em>only</em> get with XP, and there are many things you can <em>only</em> get with GP. Wizards don't cast higher-level spells until they get more XP, and all the money in the world won't solve this. If you're a Fighter, you need to both keep up with your XP <em>and</em> with your magic items, otherwise you fall well behind the power curve. Characters in 3e and 4e will tend to hoard their gold, saving it up for their next item. There's nothing wrong with that - it's one of the core assumptions behind the wealth-by-level guidelines.</p><p></p><p>In 1e, once you get the loot to a safe location, you're done. You 'cash out' and get XP for your haul. You're not buying up magic items, generally, so really you've gotten all the direct character benefit you're going to get. You might need to hire some mercenaries, pay off your henchmen, tithe to your church, or put it towards a stronghold - but mostly, once you get the gold, you can hoard it or waste it at your leisure. There's no need to hoard it for a power boost.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4616098, member: 11821"] I can't take full credit for it, but thanks. :) I mean, I wrote that particular post, but lots of folks here and elsewhere needed to explain it to [I]me[/I] at some point. When I was actively playing 1e/2e in the 80's and 90's, I thought XP-for-GP was completely ridiculous. :) I've only since come around, for 1e games. I definitely see what you're saying, but it's just a hair different. And I think the difference is a significant one. Taking 3e as the example, there are many things you can [I]only[/I] get with XP, and there are many things you can [I]only[/I] get with GP. Wizards don't cast higher-level spells until they get more XP, and all the money in the world won't solve this. If you're a Fighter, you need to both keep up with your XP [I]and[/I] with your magic items, otherwise you fall well behind the power curve. Characters in 3e and 4e will tend to hoard their gold, saving it up for their next item. There's nothing wrong with that - it's one of the core assumptions behind the wealth-by-level guidelines. In 1e, once you get the loot to a safe location, you're done. You 'cash out' and get XP for your haul. You're not buying up magic items, generally, so really you've gotten all the direct character benefit you're going to get. You might need to hire some mercenaries, pay off your henchmen, tithe to your church, or put it towards a stronghold - but mostly, once you get the gold, you can hoard it or waste it at your leisure. There's no need to hoard it for a power boost. -O [/QUOTE]
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