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Forked Thread: Mage-Brute (revisited)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4436963" data-attributes="member: 19675"><p>Point taken, and its a good one.</p><p></p><p>I guess now the only real decision is which PHB warrior class I should take.</p><p></p><p>I'm currently prioritizing the classes as: Fighter, Paladin, Ranger, Barbarian, some kind of Cleric or Druid. I know Clerics and Druids can be made in ways that outshine the warrior classes in combat, but I'm not sure Cleric fits my (admittedly still nebulous) PC concept. (Originally, it was going to be a Sorc/Marshal, but the DM's restrictions killed that idea.)</p><p></p><p>The Fighter gives me full access to armor and weapons and a lot of combat Feats. I had been thinking about going with a polearm, but I<em> just</em> got an email letting me know that polearms as a primary weapon wouldn't be a good idea given the kind of adventures he has planned.</p><p></p><p>Paladin gets the armor & weapons, and instead of Feats, several of its class abilities synergize nicely with the Sorcerer's casting stat, Charisma. There are some interesting possibilities playing a holy warrior who is also arcanely potent.</p><p></p><p>Rangers lose some armor proficiency, but you get combat styles, favored enemies, and other stuff.</p><p></p><p>Barbarians get more armor than rangers, the big D12, and Rage. Multiclassed with this kind of Sorcerer, you get a strong Shaman/Sorcerer vibe...almost a "boogeyman." Piling up the stuff from the Power attack Feat tree wouldn't suck, even though the Fighter can do it faster.</p><p></p><p>Clerics open up a world of possibilities with their domain powers and command over undead...and, of course, armor. Druids get me the "Merlin" vibe, especially once the PC can shapechange.</p><p></p><p>Any flavor just <strong>leap</strong> out at you?</p><p></p><p></p><p></p><p>With Dragon Breath, he won't be casting many.</p><p></p><p>Instead, 75+% of the time in combat, he'll be channeling his spell energy into his breath weapon for 2d6xSpell Level in damage. Its a supernatural ability that can be used in armor without ASF, can be used while raging or grappling, and doesn't provoke AoOs.</p><p></p><p>The tradeoff is this- while the use of spell energy when channeled as a Breath Weapon can be more powerful when that level is first gained, because of the way arcane spell damage autoscales, they'll do more damage at higher levels when cast properly. For example- Burning Hands channeled as a BW by a 1st level PC will do 2d6 damage...but when used by a higher level PC, it can do as much as 5d4. So, mucho power at low levels, not nearly as much at higher levels.</p><p></p><p>However, he won't be bothering with most attack spells. The PC's spell selection will strongly favor spells without somatic components and that are generally used before or after combat- Knock, Hold Portal, Master's Touch, Sonic Weapon, and so forth.</p><p></p><p>In a way, he'll be channeling spells for damage in much the way Clerics channel Heals or Druids channel Summons.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4436963, member: 19675"] Point taken, and its a good one. I guess now the only real decision is which PHB warrior class I should take. I'm currently prioritizing the classes as: Fighter, Paladin, Ranger, Barbarian, some kind of Cleric or Druid. I know Clerics and Druids can be made in ways that outshine the warrior classes in combat, but I'm not sure Cleric fits my (admittedly still nebulous) PC concept. (Originally, it was going to be a Sorc/Marshal, but the DM's restrictions killed that idea.) The Fighter gives me full access to armor and weapons and a lot of combat Feats. I had been thinking about going with a polearm, but I[I] just[/I] got an email letting me know that polearms as a primary weapon wouldn't be a good idea given the kind of adventures he has planned. Paladin gets the armor & weapons, and instead of Feats, several of its class abilities synergize nicely with the Sorcerer's casting stat, Charisma. There are some interesting possibilities playing a holy warrior who is also arcanely potent. Rangers lose some armor proficiency, but you get combat styles, favored enemies, and other stuff. Barbarians get more armor than rangers, the big D12, and Rage. Multiclassed with this kind of Sorcerer, you get a strong Shaman/Sorcerer vibe...almost a "boogeyman." Piling up the stuff from the Power attack Feat tree wouldn't suck, even though the Fighter can do it faster. Clerics open up a world of possibilities with their domain powers and command over undead...and, of course, armor. Druids get me the "Merlin" vibe, especially once the PC can shapechange. Any flavor just [B]leap[/B] out at you? With Dragon Breath, he won't be casting many. Instead, 75+% of the time in combat, he'll be channeling his spell energy into his breath weapon for 2d6xSpell Level in damage. Its a supernatural ability that can be used in armor without ASF, can be used while raging or grappling, and doesn't provoke AoOs. The tradeoff is this- while the use of spell energy when channeled as a Breath Weapon can be more powerful when that level is first gained, because of the way arcane spell damage autoscales, they'll do more damage at higher levels when cast properly. For example- Burning Hands channeled as a BW by a 1st level PC will do 2d6 damage...but when used by a higher level PC, it can do as much as 5d4. So, mucho power at low levels, not nearly as much at higher levels. However, he won't be bothering with most attack spells. The PC's spell selection will strongly favor spells without somatic components and that are generally used before or after combat- Knock, Hold Portal, Master's Touch, Sonic Weapon, and so forth. In a way, he'll be channeling spells for damage in much the way Clerics channel Heals or Druids channel Summons. [/QUOTE]
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