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Forked Thread: [Maybe this is where the magic went:] To the magic shop
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<blockquote data-quote="SHARK" data-source="post: 4587996" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Excellent points, all my friends!</p><p></p><p>Indeed, whether you prefer *High Magic* or *Low Magic* campaigns, I have always maintained that it is the primary responsibility of the DM to maintain control over his campaign, to craft it, to guard it and insure that the campaign's fun, balance, and integrity are preserved. </p><p></p><p>Part of all that is being willing to do the work of crafting and customizing magic items, and making them *special* and *wondrous*, as needed and desired by the group of players, as appropriate.</p><p></p><p>My players can tell you--lamenting!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />--of all the spells, items, prestige classes, and feats, I have *RULE ZERO'D*<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They could also tell you of the fantastic landscapes they have encountered, the glorious armies they have marshalled and led into epic battles, the fantastic and strange creatures they have encountered, the valiant heroes they have met and befriended, the wondrous and awesome magic items their characters have gained through hard-fought campaigns--and the enduring legacies their characters have left on the world of Thandor, over the long years.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4587996, member: 1131"] Greetings! Excellent points, all my friends! Indeed, whether you prefer *High Magic* or *Low Magic* campaigns, I have always maintained that it is the primary responsibility of the DM to maintain control over his campaign, to craft it, to guard it and insure that the campaign's fun, balance, and integrity are preserved. Part of all that is being willing to do the work of crafting and customizing magic items, and making them *special* and *wondrous*, as needed and desired by the group of players, as appropriate. My players can tell you--lamenting!:)--of all the spells, items, prestige classes, and feats, I have *RULE ZERO'D*:) They could also tell you of the fantastic landscapes they have encountered, the glorious armies they have marshalled and led into epic battles, the fantastic and strange creatures they have encountered, the valiant heroes they have met and befriended, the wondrous and awesome magic items their characters have gained through hard-fought campaigns--and the enduring legacies their characters have left on the world of Thandor, over the long years. Semper Fidelis, SHARK [/QUOTE]
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