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Forked Thread: [Maybe this is where the magic went:] To the magic shop
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<blockquote data-quote="Cadfan" data-source="post: 4588414" data-attributes="member: 40961"><p>For the record, 4e allows you to eliminate magic shops if you want. It even offers two possibilities for replacing them. </p><p> </p><p>Disenchanting magic items and making new ones offers the same exchange rate as a magic shop, so if your objection is the whole economic one of "how does this shop have all this awesome magical gear? Where did it come from? Who made it? How does this shop have inventory with a higher net value than the GDP of the PCs entire nation?" then you can simply skip the shop and let the PCs do things themselves.</p><p> </p><p>Or, you could just not have shops or any other means of selecting your magic items at all. It requires a little more attention, because you have to make sure the PCs find gear when they need it, but it works. Its what I've been doing in my game. Not because I hate shops, but simply because my group hasn't had the time to buy anything or enchant any items.</p><p></p><p>Seriously?</p><p> </p><p>Your sense of wonder was preserved in 3e because you had to spend an hour and a 100 gp pearl to cast a first level spell, Identify? But in 4e, because you spend an evening and don't cast Identify, its ruined?</p><p> </p><p>Really?</p><p> </p><p>Why?</p><p></p><p>This is probably completely true. </p><p> </p><p>I think it explains an awful lot of most edition wars. I mean, I've listened to a person who I know <em>for a fact</em> had once played a character who was an obvious clone of Wolverine translated into Dungeons and Dragons. He was talking down someone else's Drzzt clone. Because, you know, Wolverine was cool, and Drzzt isn't. Or something. More likely, Wolverine was his generation's, Drzzt wasn't.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4588414, member: 40961"] For the record, 4e allows you to eliminate magic shops if you want. It even offers two possibilities for replacing them. Disenchanting magic items and making new ones offers the same exchange rate as a magic shop, so if your objection is the whole economic one of "how does this shop have all this awesome magical gear? Where did it come from? Who made it? How does this shop have inventory with a higher net value than the GDP of the PCs entire nation?" then you can simply skip the shop and let the PCs do things themselves. Or, you could just not have shops or any other means of selecting your magic items at all. It requires a little more attention, because you have to make sure the PCs find gear when they need it, but it works. Its what I've been doing in my game. Not because I hate shops, but simply because my group hasn't had the time to buy anything or enchant any items. Seriously? Your sense of wonder was preserved in 3e because you had to spend an hour and a 100 gp pearl to cast a first level spell, Identify? But in 4e, because you spend an evening and don't cast Identify, its ruined? Really? Why? This is probably completely true. I think it explains an awful lot of most edition wars. I mean, I've listened to a person who I know [I]for a fact[/I] had once played a character who was an obvious clone of Wolverine translated into Dungeons and Dragons. He was talking down someone else's Drzzt clone. Because, you know, Wolverine was cool, and Drzzt isn't. Or something. More likely, Wolverine was his generation's, Drzzt wasn't. [/QUOTE]
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