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Forked Thread: [Maybe this is where the magic went:] To the magic shop
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<blockquote data-quote="Imaro" data-source="post: 4589331" data-attributes="member: 48965"><p>Wow nice personal attacks...but I've seen you jump to the defense just because someone doesn't agree with your philosophy of 4e isn't really rules...it's all guidelines and thus it never actually tells you to do anything. Which IMHO is an absurd position to take and a cop out. In other words 4e does everything because it never really lays down real rules...bull</p><p></p><p></p><p></p><p></p><p></p><p>You're right so <strong>most </strong> of the time you don't have to do anything to identify a magic item...it is in no way mysterious...is this or is this not different from older editions? Is it or is it not easier to identify the purpose and powers of <strong>most</strong> magic items in 4e than it was in earlier editions? These are easy yes or no questions...or are you arguing about what one could do when diverging from what is stated in the corebooks and making up one's own rules...Yeah, that's what I thought.</p><p></p><p></p><p></p><p>Huh, is it or is it not easier...it's a simple question, yet you're writing paragraphs to avoid answering it. Now who is being obtuse. Yeah now let's swing the argument to how I feel about my players...again what does this have to do with what I am talking about. I have not made a value judgment on whether how 4e does it or earlier editions did it is better...stay with me here. What I am talking about is how 4ew assumes you will auto-know everything about an item after "handling" it for a few minutes.</p><p></p><p> You and Defcon seem intent on a "better argument, and that's not what I'm talking about.</p><p></p><p></p><p></p><p></p><p></p><p>So Again this isn't about whether the rules as stated and given support a certain thing...it's about generating hyperbole and arguing about whether you like it or not. Frankly I could care less what you like, and I don't need to defend whether I like one or the other more...Let me try this again...This isn't what I am arguing. I already gave some proof of actual rules support in AD&D 2e that actually supports items being more unknown and mysterious than they are by the stated rules and assumptions in 4e...your proof amounts to, "A DM can change anything..." Yeah, great argument for 4e...in fact great argument for any game.</p><p></p><p></p><p></p><p>What...is this how you ran 3e? Really? In 4e every magic item your PC's get is centered around a quest? Uhm, ok...whatever.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4589331, member: 48965"] Wow nice personal attacks...but I've seen you jump to the defense just because someone doesn't agree with your philosophy of 4e isn't really rules...it's all guidelines and thus it never actually tells you to do anything. Which IMHO is an absurd position to take and a cop out. In other words 4e does everything because it never really lays down real rules...bull You're right so [B]most [/B] of the time you don't have to do anything to identify a magic item...it is in no way mysterious...is this or is this not different from older editions? Is it or is it not easier to identify the purpose and powers of [B]most[/B] magic items in 4e than it was in earlier editions? These are easy yes or no questions...or are you arguing about what one could do when diverging from what is stated in the corebooks and making up one's own rules...Yeah, that's what I thought. Huh, is it or is it not easier...it's a simple question, yet you're writing paragraphs to avoid answering it. Now who is being obtuse. Yeah now let's swing the argument to how I feel about my players...again what does this have to do with what I am talking about. I have not made a value judgment on whether how 4e does it or earlier editions did it is better...stay with me here. What I am talking about is how 4ew assumes you will auto-know everything about an item after "handling" it for a few minutes. You and Defcon seem intent on a "better argument, and that's not what I'm talking about. So Again this isn't about whether the rules as stated and given support a certain thing...it's about generating hyperbole and arguing about whether you like it or not. Frankly I could care less what you like, and I don't need to defend whether I like one or the other more...Let me try this again...This isn't what I am arguing. I already gave some proof of actual rules support in AD&D 2e that actually supports items being more unknown and mysterious than they are by the stated rules and assumptions in 4e...your proof amounts to, "A DM can change anything..." Yeah, great argument for 4e...in fact great argument for any game. What...is this how you ran 3e? Really? In 4e every magic item your PC's get is centered around a quest? Uhm, ok...whatever. [/QUOTE]
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