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Forked Thread: Most Memorable PC Kill
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<blockquote data-quote="Lord Xtheth" data-source="post: 4671848" data-attributes="member: 56179"><p>I was running thia big campaign near the end of 3.x, One of my players had made a character that I didn't aprove of (The concept was a time-traveling Paladin who worships a force greater than all gods in the game whose sence of justice was "everything I do must be for the greater good, therefore I can do no wrong"). I had alrady talked to the player away from the group and within the group about making a character more fitting to the game, but he insisted on playing this one.</p><p> </p><p>The premice of the game is that the BBEG had fractured reality, and at this point the PCs were trying to "mend the seams" as it were. The campaign had taken them all across the world, in the ocian and sky and through time. Now it was the elemental planes' turn.</p><p> </p><p>Through their travels the PCs had come to rely on one of the BBEG's mini BBEG henchmen who decided to offer her services to the group. She was relaying all the groups tactics and travels back to the BBEG as she went, but the PCs remained oblivious. She had been doing this for several in-game months.</p><p> </p><p>The PCs finaly made their way to the elemental plane of fire. They were up against fire elementals, salimanders, Djinn etc. etc.</p><p>The time-paladin (who had been acting rather neutral evil for several sessions, but inanely justifying everything he did) had this bright idea to summon a Djinn (through a magic item found in earlier adventuring). </p><p> </p><p>Now, the Djinn that the PCs were fighting had been going last. Not because they had lost initiative, but because they were holding their actions waiting for someone to say the words "I wish..." every round, and when it didn't happen they simply took their turn last.</p><p> </p><p>So this time-paladin summons this Djinn on his turn. The 3 Djinn the group was fighting at the time stopped, looked at each other with a grin, played a game of 1s & 2s (where you show 1 or 2 fingers, and the one who has a different number wins) and the winning Djinn vanished and appeared out of the item. </p><p> </p><p>The PC went ahead and said "I wish to return to a state of existance before this battle began." or somthing along those lines (I can't realy remember the exact wording). So, all 3 Djinn are like "Granted". The first Djinn Sent the time-paladin back to the beginning of the fight with no wounds. The second Djinn Sent the time-paladin back in time through the last campaign chunk (removing the gained xp from that chunk), the third sent the PC back to before the PC began his planar travels (removing more xp for the un-done quests) Then all 3 Djinn charged the PC 5000 xp for their services (as per the wish spell) setting the PC back to level 0, and killing him.</p><p> </p><p>It was very satisfactory. The player threw a hissyfit, ate (litteraly ate) his character sheet and never played with us again. No one in the group missed him.</p></blockquote><p></p>
[QUOTE="Lord Xtheth, post: 4671848, member: 56179"] I was running thia big campaign near the end of 3.x, One of my players had made a character that I didn't aprove of (The concept was a time-traveling Paladin who worships a force greater than all gods in the game whose sence of justice was "everything I do must be for the greater good, therefore I can do no wrong"). I had alrady talked to the player away from the group and within the group about making a character more fitting to the game, but he insisted on playing this one. The premice of the game is that the BBEG had fractured reality, and at this point the PCs were trying to "mend the seams" as it were. The campaign had taken them all across the world, in the ocian and sky and through time. Now it was the elemental planes' turn. Through their travels the PCs had come to rely on one of the BBEG's mini BBEG henchmen who decided to offer her services to the group. She was relaying all the groups tactics and travels back to the BBEG as she went, but the PCs remained oblivious. She had been doing this for several in-game months. The PCs finaly made their way to the elemental plane of fire. They were up against fire elementals, salimanders, Djinn etc. etc. The time-paladin (who had been acting rather neutral evil for several sessions, but inanely justifying everything he did) had this bright idea to summon a Djinn (through a magic item found in earlier adventuring). Now, the Djinn that the PCs were fighting had been going last. Not because they had lost initiative, but because they were holding their actions waiting for someone to say the words "I wish..." every round, and when it didn't happen they simply took their turn last. So this time-paladin summons this Djinn on his turn. The 3 Djinn the group was fighting at the time stopped, looked at each other with a grin, played a game of 1s & 2s (where you show 1 or 2 fingers, and the one who has a different number wins) and the winning Djinn vanished and appeared out of the item. The PC went ahead and said "I wish to return to a state of existance before this battle began." or somthing along those lines (I can't realy remember the exact wording). So, all 3 Djinn are like "Granted". The first Djinn Sent the time-paladin back to the beginning of the fight with no wounds. The second Djinn Sent the time-paladin back in time through the last campaign chunk (removing the gained xp from that chunk), the third sent the PC back to before the PC began his planar travels (removing more xp for the un-done quests) Then all 3 Djinn charged the PC 5000 xp for their services (as per the wish spell) setting the PC back to level 0, and killing him. It was very satisfactory. The player threw a hissyfit, ate (litteraly ate) his character sheet and never played with us again. No one in the group missed him. [/QUOTE]
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