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Forked Thread: My first 4E game...
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<blockquote data-quote="GlaziusF" data-source="post: 4391142" data-attributes="member: 74166"><p>No, the Ranger is damage with a side of even more damage, which is about all the fighter and rogue were good for in 3E. Aside from the rogue's giant skill repertoire, most of which has been compressed worse than MIT students in a phone booth.</p><p></p><p>Rangers get hide armor, base +3. Fighters get scale armor, base +7. Hide armor lets you add your dex bonus, scale does not. The dex bonus of a bow-focused ranger at 1st level is left as an exercise for the reader. The dex bonus of a bow-focused ranger at 30th level, when enchanted hide starts at +5 and enchanted scale at +13, is also left as an exercise for the reader.</p><p></p><p>Rangers are designed to wade into melee in a way that rogues and warlocks are not. Rogues and warlocks have close blasts - attacks that work best when they're on the periphery. Rangers have close bursts - attacks that work best when they're surrounded. </p><p></p><p>This isn't to say that a ranger isn't distinct from a fighter or rogue. Fighters play with targeting control. They can actually hold the line and stop people from moving past them. Rogues play with position control, sliding targets all around the battlefield and twice on Sundays. Rangers just rack damage up one side and down the other.</p><p></p><p>I'm unsure where "homogeneity" comes from, though. There's a lot of overlap between classes, certainly - at least in the sense that every class can be built to do multiple things. There's the basic melee/ranged damage divide, which rangers, rogues, and clerics get to play on both sides of. Position control, terrain control, area damage, enemy badstats, ally buffs - multiple classes can all do these things. But if you want an exact combination there's probably one specific class that's "best" at it. For the melee classes of 3E, whose guiding principle was "hit things and then hit them some more", that's the ranger.</p><p></p><p>Also, you're really going to have to clarify this whole "rogue with a longsword" thing. If you want a rogue with an outsized blade, play a rogue from a race that wields outsized blades. If you want a rogue with a +3 proficiency weapon that does 1d8 damage, spend the weapon proficiency feat on a rapier instead of a longsword. What's the specific benefit of longsword over shortsword that you're trying to capture?</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4391142, member: 74166"] No, the Ranger is damage with a side of even more damage, which is about all the fighter and rogue were good for in 3E. Aside from the rogue's giant skill repertoire, most of which has been compressed worse than MIT students in a phone booth. Rangers get hide armor, base +3. Fighters get scale armor, base +7. Hide armor lets you add your dex bonus, scale does not. The dex bonus of a bow-focused ranger at 1st level is left as an exercise for the reader. The dex bonus of a bow-focused ranger at 30th level, when enchanted hide starts at +5 and enchanted scale at +13, is also left as an exercise for the reader. Rangers are designed to wade into melee in a way that rogues and warlocks are not. Rogues and warlocks have close blasts - attacks that work best when they're on the periphery. Rangers have close bursts - attacks that work best when they're surrounded. This isn't to say that a ranger isn't distinct from a fighter or rogue. Fighters play with targeting control. They can actually hold the line and stop people from moving past them. Rogues play with position control, sliding targets all around the battlefield and twice on Sundays. Rangers just rack damage up one side and down the other. I'm unsure where "homogeneity" comes from, though. There's a lot of overlap between classes, certainly - at least in the sense that every class can be built to do multiple things. There's the basic melee/ranged damage divide, which rangers, rogues, and clerics get to play on both sides of. Position control, terrain control, area damage, enemy badstats, ally buffs - multiple classes can all do these things. But if you want an exact combination there's probably one specific class that's "best" at it. For the melee classes of 3E, whose guiding principle was "hit things and then hit them some more", that's the ranger. Also, you're really going to have to clarify this whole "rogue with a longsword" thing. If you want a rogue with an outsized blade, play a rogue from a race that wields outsized blades. If you want a rogue with a +3 proficiency weapon that does 1d8 damage, spend the weapon proficiency feat on a rapier instead of a longsword. What's the specific benefit of longsword over shortsword that you're trying to capture? [/QUOTE]
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