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Forked Thread: My first 4E game...
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<blockquote data-quote="Celtavian" data-source="post: 4391749" data-attributes="member: 5834"><p><strong>reply</strong></p><p></p><p></p><p></p><p>When I say you don't understand, I'm not insulting you. I just feel you haven't delved very deeply into the ruleset. Give multiclassing a thorough read and look at Paragon paths at the same time. It gives you a real feel for some of the character customization you can pull off.</p><p></p><p>Here are some 4E examples of how to do certain things:</p><p></p><p>1. Archer: Bow specialist ranger. Choose powers and feats that improve your bow ability. If you want to do this with the fighter class, you would start off as a fighter, use a regular bow for a while, and use your feats to multiclass into ranger mixing your powers between archery powers and melee powers so you have a good mix of both.</p><p></p><p>If you want to stay straight ranger and wear heavy armor. You get feats to improve your armor proficiency up to the the level that you want it. Since your powers give you the equivalent of combat feats, it is unnecessary to take feats like Point Blank shot or Many Shot. So you can use the 11 feats you get by 20th level to customize being a heavy armor fighter-type that uses a bow. </p><p></p><p>You can even mix and match powers to make a hybrid two weapon or archery fighter.</p><p></p><p>You can also get a feat to tack on Thievery so you can search for traps.</p><p></p><p>The classes are heavily customizable and allow access to many more options that were not available in 3E such as creating a very bad to the bone archer that wears heavy armor without losing a single feat due to wearing heavy armor.</p><p></p><p>How come every ranger in 3E loses his archery feats if he wears heavy armor, yet a 4E archery ranger can wear heavy armor and be just as good a bowman as a lighter fighter if he chooses to customize that way if 4E is more homogenous and limited?</p><p></p><p></p><p></p><p></p><p></p><p>Second example to show that you have only touched on the surface of 4E.</p><p></p><p>You can multiclass in 4E. That means you can say build a fighter that worships a god with some holy power without being a paladin. In essence, a fighter cleric.</p><p></p><p>They have multiclass feats that allow you to obtain some clerics powers and shift some of your fighter powers for cleric powers at various levels. This allows you to customize a fighter to say make him a worshipper of Tempus with a few abilities that are divinely inspired.</p><p></p><p>So you should explore the 4E system a bit more. I don't feel you can adequately speak on the options for each class until you've done so. </p><p></p><p>I've done a lot of reading. I went into the game thinking like you are thinking. And I found I was very wrong because I was thinking about the entire way the game is structured in a 3E frame of mind and missed the fact that the entire paradigm has changed in a way that requires an entirely different mindset when designing a character concept.</p><p></p><p>It sounds like you are doing exactly the same thing I was. To say the classes in 4E are homogenous leads me to think that you skimmed them over without checking out how the feats and multiclassing can change things.</p><p></p><p>It's a different paradigm for 4E. Just like encounter design is a different paradigm.</p><p></p><p>As I stated earlier to think of a ranger as a woodland fighter doesn't work in 4E. That's not what he is designed for. He is now designed as a light fighter somewhere between the rogue and fighter. Similiar to 3E, but not exactly the same.</p><p></p><p>When you make a character you no longer go "I want to make a fighter" and then think about feats to customize the fighter.</p><p></p><p>You have to think about what you want to make. And then take a look at which class best allows you to execute your concept. You did the same thing in 3E and it is extended even further in 4E.</p><p></p><p>Classes are customizable and interchangeable and there is a wider range of unique concepts because little things like the armor you wear or the skills you have don't limit your abilities. So you can quite literally make a heavy armored rogue that can find traps and fights with a short sword and shield if you so choose and desire to spend your feats in that manner.</p><p></p><p>That heavy armored rogue will play in a completely different manner than a fighter, while at the same time being highly effective. I don't see how that makes for homogenous classes. As far as I can tell it makes for a high level of customization that allows you to make just about any concept you can think of for fantasy.</p><p></p><p></p><p></p><p></p><p>Feats can change this. Since you get more feats and don't have to buy two weapon fighting and the like because it is now part of your power chain, you can easily expend a few feats to upgrade armor.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4391749, member: 5834"] [b]reply[/b] When I say you don't understand, I'm not insulting you. I just feel you haven't delved very deeply into the ruleset. Give multiclassing a thorough read and look at Paragon paths at the same time. It gives you a real feel for some of the character customization you can pull off. Here are some 4E examples of how to do certain things: 1. Archer: Bow specialist ranger. Choose powers and feats that improve your bow ability. If you want to do this with the fighter class, you would start off as a fighter, use a regular bow for a while, and use your feats to multiclass into ranger mixing your powers between archery powers and melee powers so you have a good mix of both. If you want to stay straight ranger and wear heavy armor. You get feats to improve your armor proficiency up to the the level that you want it. Since your powers give you the equivalent of combat feats, it is unnecessary to take feats like Point Blank shot or Many Shot. So you can use the 11 feats you get by 20th level to customize being a heavy armor fighter-type that uses a bow. You can even mix and match powers to make a hybrid two weapon or archery fighter. You can also get a feat to tack on Thievery so you can search for traps. The classes are heavily customizable and allow access to many more options that were not available in 3E such as creating a very bad to the bone archer that wears heavy armor without losing a single feat due to wearing heavy armor. How come every ranger in 3E loses his archery feats if he wears heavy armor, yet a 4E archery ranger can wear heavy armor and be just as good a bowman as a lighter fighter if he chooses to customize that way if 4E is more homogenous and limited? Second example to show that you have only touched on the surface of 4E. You can multiclass in 4E. That means you can say build a fighter that worships a god with some holy power without being a paladin. In essence, a fighter cleric. They have multiclass feats that allow you to obtain some clerics powers and shift some of your fighter powers for cleric powers at various levels. This allows you to customize a fighter to say make him a worshipper of Tempus with a few abilities that are divinely inspired. So you should explore the 4E system a bit more. I don't feel you can adequately speak on the options for each class until you've done so. I've done a lot of reading. I went into the game thinking like you are thinking. And I found I was very wrong because I was thinking about the entire way the game is structured in a 3E frame of mind and missed the fact that the entire paradigm has changed in a way that requires an entirely different mindset when designing a character concept. It sounds like you are doing exactly the same thing I was. To say the classes in 4E are homogenous leads me to think that you skimmed them over without checking out how the feats and multiclassing can change things. It's a different paradigm for 4E. Just like encounter design is a different paradigm. As I stated earlier to think of a ranger as a woodland fighter doesn't work in 4E. That's not what he is designed for. He is now designed as a light fighter somewhere between the rogue and fighter. Similiar to 3E, but not exactly the same. When you make a character you no longer go "I want to make a fighter" and then think about feats to customize the fighter. You have to think about what you want to make. And then take a look at which class best allows you to execute your concept. You did the same thing in 3E and it is extended even further in 4E. Classes are customizable and interchangeable and there is a wider range of unique concepts because little things like the armor you wear or the skills you have don't limit your abilities. So you can quite literally make a heavy armored rogue that can find traps and fights with a short sword and shield if you so choose and desire to spend your feats in that manner. That heavy armored rogue will play in a completely different manner than a fighter, while at the same time being highly effective. I don't see how that makes for homogenous classes. As far as I can tell it makes for a high level of customization that allows you to make just about any concept you can think of for fantasy. Feats can change this. Since you get more feats and don't have to buy two weapon fighting and the like because it is now part of your power chain, you can easily expend a few feats to upgrade armor. [/QUOTE]
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