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Forked Thread: My first 4E game...
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<blockquote data-quote="GlaziusF" data-source="post: 4391855" data-attributes="member: 74166"><p>Exalted is what happens in 4E after you hit 30th level.</p><p></p><p>This is a game where it's not considered unusual to have a guy who can punch the stupid out of people, or dodge every attack by never having been there in the first place, or make his swords become unto things like chainsaws. </p><p></p><p>You can't choose to use a longsword instead because the developers wanted to make heavy blades unavailable to the rogue. Currently this seals off Heavy Blade Opportunity and the berserker and vorpal weapon qualities, but as the game expands it will no doubt close off more possibilities. The rogue is the only core character with weapon restrictions beyond the simple melee/ranged divide, though it might not be advisable for, say, a fighter to rely on light blades or quarterstaves since very few of the fighter weapon specials even bother to include "light blade" or "staff". </p><p></p><p>4E builds on the whole, though, emphasize weapon loadout much less than they emphasize power selection, powers basically being most of the old "feat specials" like Manyshot or Trip, amped up for their new role. It's designed to build a character based on what you want to do, not what weapons you want to use.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4391855, member: 74166"] Exalted is what happens in 4E after you hit 30th level. This is a game where it's not considered unusual to have a guy who can punch the stupid out of people, or dodge every attack by never having been there in the first place, or make his swords become unto things like chainsaws. You can't choose to use a longsword instead because the developers wanted to make heavy blades unavailable to the rogue. Currently this seals off Heavy Blade Opportunity and the berserker and vorpal weapon qualities, but as the game expands it will no doubt close off more possibilities. The rogue is the only core character with weapon restrictions beyond the simple melee/ranged divide, though it might not be advisable for, say, a fighter to rely on light blades or quarterstaves since very few of the fighter weapon specials even bother to include "light blade" or "staff". 4E builds on the whole, though, emphasize weapon loadout much less than they emphasize power selection, powers basically being most of the old "feat specials" like Manyshot or Trip, amped up for their new role. It's designed to build a character based on what you want to do, not what weapons you want to use. [/QUOTE]
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