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Forked Thread: Name exactly what 4E is "missing"
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<blockquote data-quote="Irda Ranger" data-source="post: 4498723" data-attributes="member: 1003"><p>It's not missing anything some splat can't fix. But it already has too much of other stuff.</p><p></p><p>Too much systemization. (Shift, Move, Push, Teleport, Slide, ...)</p><p>Too much dependence on grid location. (Boardgame)</p><p>Too many quasi-martial powers that can't really be explained martially. (Kewl Powerz)</p><p>Too much similarity between by character sheet and my M:tG deck.</p><p></p><p></p><p>These factors don't make the game a bad game, but the place barriers between me and PC/campaign/world immersion. They don't make roleplaying impossible, but they make it just hard enough.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4498723, member: 1003"] It's not missing anything some splat can't fix. But it already has too much of other stuff. Too much systemization. (Shift, Move, Push, Teleport, Slide, ...) Too much dependence on grid location. (Boardgame) Too many quasi-martial powers that can't really be explained martially. (Kewl Powerz) Too much similarity between by character sheet and my M:tG deck. These factors don't make the game a bad game, but the place barriers between me and PC/campaign/world immersion. They don't make roleplaying impossible, but they make it just hard enough. [/QUOTE]
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Forked Thread: Name exactly what 4E is "missing"
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