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Forked Thread: Name exactly what 4E is "missing"
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<blockquote data-quote="The_Gneech" data-source="post: 4498960" data-attributes="member: 6779"><p>No, the group dynamic is a totally different issue. I'm sure if I threw some wonky concept at the other GM of the group, he'd say "Go for it." But then I'd have to figure out how to bash said wonky concept into 4E's slots.</p><p></p><p>Look at the barbarian writeup posted the other day: "You use powerful two-handed weapons to deal serious damage to your enemies. ... even at the start of your career, the primal spirits of the world infuse your body with vigor. At higher levels, the primal spirits flow more freely through you and your weapons, creating effects that are more obviously supernatural..."</p><p></p><p>So ... barbarians are druids that wield two-handed weapons. WTF? Dude, I just wanna make my default Conan clone and kick in some lizardfolk teeth, but I can't find him in here <em>anywhere</em>. I can't even find something in the right neighborhood. Conan sure as heck wasn't "infused with nature spirits." Evocation? What is an evocation? Is that just another buzzword for "class feature?" If so, why add it? Why not just call the things class features and be done with it?</p><p></p><p>The stock answer of "change the fluff, keep the mechanics" is fine and dandy, but we're not playing the <em>HERO System</em> here, where I can take what I want and leave the rest "Just like your salad bar!" in the words of Egg Chen. If I take the mechanics, I gotta take all the mechanics of a class, including its underlying assumptions about role, gear, long-term career path, and so on. In 3E, the wonderfully easy multiclassing made it easy to craft a character concept over time, or even have a character's career molded in unexpected directions by the campaign. Besides the unification of rules, this was 3E great contribution to <em>D&D</em> -- freeing players (and GMs, for that matter) of the straightjacket of rigid class progression.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4498960, member: 6779"] No, the group dynamic is a totally different issue. I'm sure if I threw some wonky concept at the other GM of the group, he'd say "Go for it." But then I'd have to figure out how to bash said wonky concept into 4E's slots. Look at the barbarian writeup posted the other day: "You use powerful two-handed weapons to deal serious damage to your enemies. ... even at the start of your career, the primal spirits of the world infuse your body with vigor. At higher levels, the primal spirits flow more freely through you and your weapons, creating effects that are more obviously supernatural..." So ... barbarians are druids that wield two-handed weapons. WTF? Dude, I just wanna make my default Conan clone and kick in some lizardfolk teeth, but I can't find him in here [i]anywhere[/i]. I can't even find something in the right neighborhood. Conan sure as heck wasn't "infused with nature spirits." Evocation? What is an evocation? Is that just another buzzword for "class feature?" If so, why add it? Why not just call the things class features and be done with it? The stock answer of "change the fluff, keep the mechanics" is fine and dandy, but we're not playing the [i]HERO System[/i] here, where I can take what I want and leave the rest "Just like your salad bar!" in the words of Egg Chen. If I take the mechanics, I gotta take all the mechanics of a class, including its underlying assumptions about role, gear, long-term career path, and so on. In 3E, the wonderfully easy multiclassing made it easy to craft a character concept over time, or even have a character's career molded in unexpected directions by the campaign. Besides the unification of rules, this was 3E great contribution to [i]D&D[/i] -- freeing players (and GMs, for that matter) of the straightjacket of rigid class progression. -The Gneech :cool: [/QUOTE]
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