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Forked Thread: Name exactly what 4E is "missing"
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<blockquote data-quote="BlackMoria" data-source="post: 4500307" data-attributes="member: 424"><p>What is 4E missing? Besides alot of good responses that I agree with already mentioned up-thread, it is missing a certain logic that the lack of, I find grating.</p><p></p><p>The fact that in 4e, you can trip a ooze, a flying creature, a titan or a collosal dragon with the same mechanic and ease. Beat the defence number and down the creature goes. Kobold, titan.... no matter. Really? Take a number of large 3 foot thick logs and build a huge dragon analog. Short of ramming a car into it, it is nearly impossible for a person to sweep out (aka. trip) one of the legs to make it collapse. Too much mass and weight.</p><p></p><p>A titan or collosal dragon gets cover from being behind a puny kobold. It is like saying the door on your house is sufficent to impede you from accurately hitting the side of your house. </p><p></p><p>How about the fact that you can knock a creature prone, the next PC can do something to push, pull or slide the creature any number of squares and the creature is still prone at the start of its turn because it has been prone all along. And on the silliness goes....</p><p></p><p>The design seems to be: Smply the rules, make the rules the lowest common denominator and apply liberally to all.</p><p></p><p>This is just few of a number of rules that might be simple for gameplay purposes but make no sense from a number of points of view. Logically, visually, etc.</p><p></p><p>Sure, all this can be houseruled and in my game it has. But it shouldn't have to be houseruled in the first place. What is missing, besides the other things people have pointed out, was simple common sense. Keep it simple went too far in that direction and for my viewpoint 4E suffered as a result.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 4500307, member: 424"] What is 4E missing? Besides alot of good responses that I agree with already mentioned up-thread, it is missing a certain logic that the lack of, I find grating. The fact that in 4e, you can trip a ooze, a flying creature, a titan or a collosal dragon with the same mechanic and ease. Beat the defence number and down the creature goes. Kobold, titan.... no matter. Really? Take a number of large 3 foot thick logs and build a huge dragon analog. Short of ramming a car into it, it is nearly impossible for a person to sweep out (aka. trip) one of the legs to make it collapse. Too much mass and weight. A titan or collosal dragon gets cover from being behind a puny kobold. It is like saying the door on your house is sufficent to impede you from accurately hitting the side of your house. How about the fact that you can knock a creature prone, the next PC can do something to push, pull or slide the creature any number of squares and the creature is still prone at the start of its turn because it has been prone all along. And on the silliness goes.... The design seems to be: Smply the rules, make the rules the lowest common denominator and apply liberally to all. This is just few of a number of rules that might be simple for gameplay purposes but make no sense from a number of points of view. Logically, visually, etc. Sure, all this can be houseruled and in my game it has. But it shouldn't have to be houseruled in the first place. What is missing, besides the other things people have pointed out, was simple common sense. Keep it simple went too far in that direction and for my viewpoint 4E suffered as a result. [/QUOTE]
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