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Forked Thread: Name exactly what 4E is "missing"
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<blockquote data-quote="Tian Zi" data-source="post: 4502587" data-attributes="member: 47011"><p>I offended individuals. My apologies. I read threads late in my afternoon, from start to finish, so the individual stances and positions and the nuances of such get lost. My reply was directed (way) more towards the tone of the thread. I forget these are often more of a conversation than a series of position papers. Either way, the word cajones was inappropriate.</p><p> </p><p>D&D is incredibly subjective. The designers can't release it all at once, explain the many ways to interpret the Trip mechanic (dragons wings get knocked off stride or has a knee knocked out, OA as it rights itself), release a class with no fluff, release a class with too much fluff, capture the "magic" from 20 years ago, enforce a setting, not provide a setting, or tell you everything you can do with the skill Arcana. </p><p> </p><p>Some of it they trust you to figure out. How do you use a Dragonborn's Breath Weapon outside of combat? WotC can't tell you that. How do you use Mage Hand in combat? How can WotC know? </p><p> </p><p>To say there are spells, feats or skills missing is only saying they are missing by name. For example, the set of feats Fighter has to choose from are different (he gets the same amount, and has attack options separate from feats, and I bet those feats are coming). Of the 10 actions that Derro mentioned, you can do Bullrush At-Will; Trip, Over-run(kinda, slowed & can't shift, more like Overwhelmed) and a few other non 3.5 attack actions at 1st level. If you spent the Feat, you could Two-Weapon Fight. By 7th level you could Fight Defensive (heal yourself), Un-Feint, and you can always Grapple (Grab). I can imagine Feats for Disarm and Sunder will be released. Whether people will use them more than 3.5, we'll see. In theory, <em>anybody in 3.5 could</em> do many of those things. In practice, is D&D really missing the Druid who could Disarm? Think of the Feats spent!</p><p> </p><p>In the short term, D&D is certainly missing some Feats (Total Defense for one) and plenty of Rituals (the room here is tremendous). I think the PHB1 has plenty of options between class and race to make a decent game, but I can see how there will be a lot of options down the pipe. Certain Races and Classes will certainly be released. Features like Feats, Rituals, and Powers are super quick and easy to homebrew/release. 4.e will quickly swamp 3.5 for options. I don't think D&D will be missing options. </p><p> </p><p>The long term, I think people miss the "simulationism" of 3.5 character design. 4.e certainly misses that. On the other hand, making custom/homebrew At-Wills, Encounters, and Daily's is alot like building characters, and can give you a way to "simulate" your desired vision. Hard to say 4.e misses more abstract thoughts like heart and soul. That is far beyond the scope of 4.e or Enworld.</p><p> </p><p>32, shave my head w/ #2 clippers, and smoke it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tian Zi, post: 4502587, member: 47011"] I offended individuals. My apologies. I read threads late in my afternoon, from start to finish, so the individual stances and positions and the nuances of such get lost. My reply was directed (way) more towards the tone of the thread. I forget these are often more of a conversation than a series of position papers. Either way, the word cajones was inappropriate. D&D is incredibly subjective. The designers can't release it all at once, explain the many ways to interpret the Trip mechanic (dragons wings get knocked off stride or has a knee knocked out, OA as it rights itself), release a class with no fluff, release a class with too much fluff, capture the "magic" from 20 years ago, enforce a setting, not provide a setting, or tell you everything you can do with the skill Arcana. Some of it they trust you to figure out. How do you use a Dragonborn's Breath Weapon outside of combat? WotC can't tell you that. How do you use Mage Hand in combat? How can WotC know? To say there are spells, feats or skills missing is only saying they are missing by name. For example, the set of feats Fighter has to choose from are different (he gets the same amount, and has attack options separate from feats, and I bet those feats are coming). Of the 10 actions that Derro mentioned, you can do Bullrush At-Will; Trip, Over-run(kinda, slowed & can't shift, more like Overwhelmed) and a few other non 3.5 attack actions at 1st level. If you spent the Feat, you could Two-Weapon Fight. By 7th level you could Fight Defensive (heal yourself), Un-Feint, and you can always Grapple (Grab). I can imagine Feats for Disarm and Sunder will be released. Whether people will use them more than 3.5, we'll see. In theory, [I]anybody in 3.5 could[/I] do many of those things. In practice, is D&D really missing the Druid who could Disarm? Think of the Feats spent! In the short term, D&D is certainly missing some Feats (Total Defense for one) and plenty of Rituals (the room here is tremendous). I think the PHB1 has plenty of options between class and race to make a decent game, but I can see how there will be a lot of options down the pipe. Certain Races and Classes will certainly be released. Features like Feats, Rituals, and Powers are super quick and easy to homebrew/release. 4.e will quickly swamp 3.5 for options. I don't think D&D will be missing options. The long term, I think people miss the "simulationism" of 3.5 character design. 4.e certainly misses that. On the other hand, making custom/homebrew At-Wills, Encounters, and Daily's is alot like building characters, and can give you a way to "simulate" your desired vision. Hard to say 4.e misses more abstract thoughts like heart and soul. That is far beyond the scope of 4.e or Enworld. 32, shave my head w/ #2 clippers, and smoke it. ;) [/QUOTE]
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