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Forked Thread: Name exactly what 4E is "missing"
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<blockquote data-quote="Mercule" data-source="post: 4503421" data-attributes="member: 5100"><p>I really think 3e and 4e are both branches of 2e, more than 4e being descended from 3e. 3e focused on the more simulationist bits, while 4e takes a hard gamist stance. Actually, I doubt the DNA is that specific, but I'm sure you get the point.</p><p></p><p>For those who prefer the aspects 3e hardened, 3e is going to feel more like classic D&D. For those who prefer the aspects 4e hardened, 4e is going to feel more old school. </p><p></p><p>I see as many changes between 2e and 3e as I do between 2e and 4e. It may be that 4e feels like a more radical change because some of 3e's changes had to be backed out and replaced to get where 4e went. </p><p></p><p>I'm also not counting the 2.5e stuff because 1) I never really used them, just read them; and 2) if you include some late 3.5 options, like recharge magic or the alternate death and dying saves in Unearthed Arcana, 4e starts to show some parallels.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4503421, member: 5100"] I really think 3e and 4e are both branches of 2e, more than 4e being descended from 3e. 3e focused on the more simulationist bits, while 4e takes a hard gamist stance. Actually, I doubt the DNA is that specific, but I'm sure you get the point. For those who prefer the aspects 3e hardened, 3e is going to feel more like classic D&D. For those who prefer the aspects 4e hardened, 4e is going to feel more old school. I see as many changes between 2e and 3e as I do between 2e and 4e. It may be that 4e feels like a more radical change because some of 3e's changes had to be backed out and replaced to get where 4e went. I'm also not counting the 2.5e stuff because 1) I never really used them, just read them; and 2) if you include some late 3.5 options, like recharge magic or the alternate death and dying saves in Unearthed Arcana, 4e starts to show some parallels. [/QUOTE]
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