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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4344576" data-attributes="member: 19675"><p>It actually was mentioned, and it was pointed out that 3.X wasn't perfect either. So the pot calls the kettle black...it just means that both are black.</p><p></p><p>But to elaborate and contrast:</p><p></p><p>1) Few of those abilities were actually 1/day. They were 1/day for low level PCs only, and that limitation could be overcome by advancing in a particular class or taking certain feats.</p><p></p><p>2) Rage being limited I can understand- it has a built in exhaustion mechanism. As the PC advances in levels/takes feats, he becomes more able to "work himself up" AFTER that initial phase of exhaustion.</p><p></p><p>Stunning Fist is less justifiable. Still, it requires a great amount of skill and concentration to land a stunning blow in RW martial arts, and like Rage, is limited not 1/day. Instead, its limited to 1/day per your PC & Monk levels- a reflection of increasing skill.</p><p></p><p>Smite Evil is purely supernatural, so I have no problem that its limited. Channeling your deity's power to do damage has to be stressful in a way that mere exertion probably isn't. But even so, the limit was based not on daily uses, but upon the PC's level, and there were feats that further boosted uses/day. As your PC leveled up, he could smite more often.</p><p></p><p>The Gnomish thing was completely blown. In earlier editions, it was merely a language skill. At worst, it should have been an at-will ability- its not like talking to burrowing animals whenever you wanted would be game breaking. Why this was changed in 3.X, I'll never understand.</p><p></p><p>3) By way of contrast, 4Ed non-reliable daily exploits have a hard cap of 1/day. The martial skill of the PC is irrelevant. The lack of skill of the target is irrelevant.</p><p></p><p>At this point, I'll concede that future 4Ed releases may have ways to go beyond this hard cap. That will at least match the 3.X mechanic allowing PCs to take feats like Extra Rage or Extra Stunning.</p><p></p><p>But it will still lag against 3.X in the area of daily abilities that gained uses as the PC leveled up.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4344576, member: 19675"] It actually was mentioned, and it was pointed out that 3.X wasn't perfect either. So the pot calls the kettle black...it just means that both are black. But to elaborate and contrast: 1) Few of those abilities were actually 1/day. They were 1/day for low level PCs only, and that limitation could be overcome by advancing in a particular class or taking certain feats. 2) Rage being limited I can understand- it has a built in exhaustion mechanism. As the PC advances in levels/takes feats, he becomes more able to "work himself up" AFTER that initial phase of exhaustion. Stunning Fist is less justifiable. Still, it requires a great amount of skill and concentration to land a stunning blow in RW martial arts, and like Rage, is limited not 1/day. Instead, its limited to 1/day per your PC & Monk levels- a reflection of increasing skill. Smite Evil is purely supernatural, so I have no problem that its limited. Channeling your deity's power to do damage has to be stressful in a way that mere exertion probably isn't. But even so, the limit was based not on daily uses, but upon the PC's level, and there were feats that further boosted uses/day. As your PC leveled up, he could smite more often. The Gnomish thing was completely blown. In earlier editions, it was merely a language skill. At worst, it should have been an at-will ability- its not like talking to burrowing animals whenever you wanted would be game breaking. Why this was changed in 3.X, I'll never understand. 3) By way of contrast, 4Ed non-reliable daily exploits have a hard cap of 1/day. The martial skill of the PC is irrelevant. The lack of skill of the target is irrelevant. At this point, I'll concede that future 4Ed releases may have ways to go beyond this hard cap. That will at least match the 3.X mechanic allowing PCs to take feats like Extra Rage or Extra Stunning. But it will still lag against 3.X in the area of daily abilities that gained uses as the PC leveled up. [/QUOTE]
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