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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="GnomeWorks" data-source="post: 4345600" data-attributes="member: 162"><p>That works, too.</p><p></p><p>There is a bit of a death spiral in my system, at the moment, but I'm not too sure of what to do with it. It was hastily written back when we had static ability scores, but since we got rid of those, I'm not sure how it'll work right now... and refiguring hit points with the removal of both class and level was great fun.</p><p></p><p>I want combat to be an option, but not the obvious solution. I don't want it to kill PCs when it's necessary, but I don't want it to be a cake-walk, either.</p><p></p><p>If there is a death spiral, it's going to be simple and relatively minor. Ideally, you should notice it, and it will affect your ability to fight, but the effects would be simple to remember, and not make it so that you can't possibly succeed.</p><p></p><p></p><p></p><p>Sounds like it would get rather ridiculous rather fast...</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4345600, member: 162"] That works, too. There is a bit of a death spiral in my system, at the moment, but I'm not too sure of what to do with it. It was hastily written back when we had static ability scores, but since we got rid of those, I'm not sure how it'll work right now... and refiguring hit points with the removal of both class and level was great fun. I want combat to be an option, but not the obvious solution. I don't want it to kill PCs when it's necessary, but I don't want it to be a cake-walk, either. If there is a death spiral, it's going to be simple and relatively minor. Ideally, you should notice it, and it will affect your ability to fight, but the effects would be simple to remember, and not make it so that you can't possibly succeed. Sounds like it would get rather ridiculous rather fast... [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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