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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4348431" data-attributes="member: 710"><p>Then what do you want to base your knowledge on? How many real-world fights to the death can we use as examples? We only have the "sport fights" to compare to. There are not many role-players that regularly fight people in melee combat to the death. (Not even the Soldiers among us). And I am not sure we would want them to talk about this, either. It feels inappropriate...</p><p></p><p>So, in the absence of real-world examples we could check our "combat model", what are we going to do? The only basis we have now is: "Does the game system work?" And that it does. But it won't help anyone keeping is disbelief suspenders on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4348431, member: 710"] Then what do you want to base your knowledge on? How many real-world fights to the death can we use as examples? We only have the "sport fights" to compare to. There are not many role-players that regularly fight people in melee combat to the death. (Not even the Soldiers among us). And I am not sure we would want them to talk about this, either. It feels inappropriate... So, in the absence of real-world examples we could check our "combat model", what are we going to do? The only basis we have now is: "Does the game system work?" And that it does. But it won't help anyone keeping is disbelief suspenders on. ;) [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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