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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="BryonD" data-source="post: 4348880" data-attributes="member: 957"><p>You do realize that the exact same hand wave could be used to explain why Descent is just as good an RPG as 4e, or why just sitting around the table making up everything ad hoc (even with no consistency) is just as good an RPG as 4e. Right? Because if what you said is real truth, then this is the case. And I'd wager the guys at WotC would like to think they have done better than just letting you sit around the table.</p><p></p><p>I've been able to play pretend and act like Superman since I was 3 or 4 years old. And yet I like Mutants and Masterminds. And the reason for that has EVERYTHING to do with the rules. Yes, a good DM and a good story are ALSO very important. But those are completely unrelated to what system is used. </p><p></p><p>The reality is that a rules system that does a good job of modeling how Superman interacts with the world around him can be a huge boon to the immersion. Or it can be a hindrance. In either case my ability to play pretend is not impacted. But the resulting enjoyment can be greatly impacted.</p><p></p><p>4E does a much better job of producing that simulation than Descent or just sitting around the table. Purely because of the quality of the rules. A good DM with a good story would have the experience he produces improved by the RULES of 4e. </p><p></p><p>However, for the level of game I desire, 3E is even better than 4e. Solidly better IMO. And I know there are a lot of people who agree with me.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4348880, member: 957"] You do realize that the exact same hand wave could be used to explain why Descent is just as good an RPG as 4e, or why just sitting around the table making up everything ad hoc (even with no consistency) is just as good an RPG as 4e. Right? Because if what you said is real truth, then this is the case. And I'd wager the guys at WotC would like to think they have done better than just letting you sit around the table. I've been able to play pretend and act like Superman since I was 3 or 4 years old. And yet I like Mutants and Masterminds. And the reason for that has EVERYTHING to do with the rules. Yes, a good DM and a good story are ALSO very important. But those are completely unrelated to what system is used. The reality is that a rules system that does a good job of modeling how Superman interacts with the world around him can be a huge boon to the immersion. Or it can be a hindrance. In either case my ability to play pretend is not impacted. But the resulting enjoyment can be greatly impacted. 4E does a much better job of producing that simulation than Descent or just sitting around the table. Purely because of the quality of the rules. A good DM with a good story would have the experience he produces improved by the RULES of 4e. However, for the level of game I desire, 3E is even better than 4e. Solidly better IMO. And I know there are a lot of people who agree with me. [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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