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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Tervin" data-source="post: 4349079" data-attributes="member: 66491"><p>Disclaimer: This here is not written out of being a fan of a certain edition of a certain game. Just out of my philosophy when it comes to RPGs.</p><p></p><p>If I try to stop and think about "suspension of disbelief", and when I have felt it myself when I have looked at a load of games over a lot of years I find the following: If I don't like a game, I will have a tendency to disbelieve it. If I like a game, I will have no trouble suspending the disbelief or even ignoring those thoughts. To me, roleplaying is an extension of make-believe and improvisation. For that reason it is very much about accepting things as they are presented to you, and then adding to those things with your own ideas. With skepticism we get no game at all.</p><p></p><p>I know, I should respect the simulationist view. And I do. I just feel that we have to accept certain things as game tools that have little to do with simulation and everything to do with making the game playable and fun. The reason why games have "per day" uses of powers is that it makes the game less repetitive - you will not use the same power combinations for every combat. In order to immerse myself in the game, I have to have game rules that make sense, that is true. But if I want them to make sense to me, I will succeed. If I don't want to, I will fail. I am that stupid and predictable.</p><p></p><p>This might just be true for me. But it is still the reason why I have no trouble with daily uses of non-magical effects and powers. Unless they show in a stupid game that I don't like. Then I think they stink.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4349079, member: 66491"] Disclaimer: This here is not written out of being a fan of a certain edition of a certain game. Just out of my philosophy when it comes to RPGs. If I try to stop and think about "suspension of disbelief", and when I have felt it myself when I have looked at a load of games over a lot of years I find the following: If I don't like a game, I will have a tendency to disbelieve it. If I like a game, I will have no trouble suspending the disbelief or even ignoring those thoughts. To me, roleplaying is an extension of make-believe and improvisation. For that reason it is very much about accepting things as they are presented to you, and then adding to those things with your own ideas. With skepticism we get no game at all. I know, I should respect the simulationist view. And I do. I just feel that we have to accept certain things as game tools that have little to do with simulation and everything to do with making the game playable and fun. The reason why games have "per day" uses of powers is that it makes the game less repetitive - you will not use the same power combinations for every combat. In order to immerse myself in the game, I have to have game rules that make sense, that is true. But if I want them to make sense to me, I will succeed. If I don't want to, I will fail. I am that stupid and predictable. This might just be true for me. But it is still the reason why I have no trouble with daily uses of non-magical effects and powers. Unless they show in a stupid game that I don't like. Then I think they stink. [/QUOTE]
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