Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Once per day non-magical effects destroy suspension of disbelief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4351531" data-attributes="member: 19675"><p>But even if there is something supernatural going on- which I'm not conceding for the exploits, BTW- you should expect that as a character's mastery of the "supernatural" increases, things that were once a terrible strain become almost casually easy.</p><p></p><p>The young Skywalker needed to concentrate on the Force to help him hit a target of a size he routinely hit in casual target practice because he was in a combat situation.</p><p></p><p>Judging by the abilities of other Jedi in the series, an experienced Jedi could have made that shot with enough ease that he wouldn't be flying down the Death Star's channel with his eyes closed trying to gain his focus.</p><p></p><p>And could do so repeatedly.</p><p></p><p></p><p>Even buying into that argument, Fighters gain a lot of these daily powers as they advance, most described as hitting someone extra hard or skillfuly. Yet each one exhausts the PC in a <em>unique</em> way? That seems a bit of a stretch.</p><p></p><p>Wouldn't it make more sense to say that the Fighter has a pool of <em>rarely</em> usable abilities that he can use, as a group, X times per day? Lets assume a PC with 2 4Ed martial "dailies," meaning he can use each one once. In the alternative just proposed, he could do just that, or he could use one 2 times, and the other not at all. When he gets up to 3 dalies, he could use one 3 times and the others not at all, one 2 times and another once, or each 1 time per day.</p><p></p><p></p><p>That's part of it.</p><p></p><p></p><p>I think your alternative is a bit thin, honestly. Given the hooplah about discrete power sources etc., I'm a bit loathe to implying the supernatural when none is self-evident.</p><p></p><p></p><p></p><p>I have no problem with the at wills and only slight issues with per encounters. I just don't buy into the logic of the martial dailies.</p><p></p><p></p><p></p><p>Extended rest is one thing, a full day's rest is quite another, given the exploit descriptions. </p><p></p><p></p><p></p><p>and</p><p></p><p></p><p>Again, I have little complaint about per encounter abilities.</p><p></p><p>I have no problem with purely magical daily abilities.</p><p></p><p>I have a serious problem with the logic behind all non-magical daily abilities. The reliable ones aren't as bad, but I still don't think they make any sense being limited as they are.</p><p></p><p></p><p></p><p>Well, looking at the "Bigby" example first, in 3.X, that was handled with a feat, Spell Thematics, which gave an adjustment to Spellcraft checks because of the alteration. A lot of people- myself included- allowed people to exchange having to take the feat so they could have the visual & auditory effects they wanted, but without the Spellcraft check alteration.</p><p></p><p>OTOH, while use of a daily against a true 4Ed minion would indeed be inconsequential, use of a daily against an inferior <em>but still competent</em> foe generally would not be.</p><p></p><p>Now, a DM could use a dose of handwavium and then subsequently let you use that same daily against one inferior (non-minion) foe after another, or only count uses of dailies against "real" opponents (say, those less than half your PC level)- but that isn't how the rules are structured.</p><p></p><p>If they were, I'd have less of a problem.</p><p></p><p>After all, that isn't unlike the mechanics for the 3.X Shadowcaster (ToM). At low levels, certain powers have limited uses. As the PC advances as a Shadowcaster, those limitations lessen, until at high levels, many of the less powerful abilities are essentially usable at will.</p><p></p><p>Its also not unlike the 3.X "dailies" that some classes have- as the PC advances, they gain additional uses of their "dailies."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4351531, member: 19675"] But even if there is something supernatural going on- which I'm not conceding for the exploits, BTW- you should expect that as a character's mastery of the "supernatural" increases, things that were once a terrible strain become almost casually easy. The young Skywalker needed to concentrate on the Force to help him hit a target of a size he routinely hit in casual target practice because he was in a combat situation. Judging by the abilities of other Jedi in the series, an experienced Jedi could have made that shot with enough ease that he wouldn't be flying down the Death Star's channel with his eyes closed trying to gain his focus. And could do so repeatedly. Even buying into that argument, Fighters gain a lot of these daily powers as they advance, most described as hitting someone extra hard or skillfuly. Yet each one exhausts the PC in a [I]unique[/I] way? That seems a bit of a stretch. Wouldn't it make more sense to say that the Fighter has a pool of [I]rarely[/I] usable abilities that he can use, as a group, X times per day? Lets assume a PC with 2 4Ed martial "dailies," meaning he can use each one once. In the alternative just proposed, he could do just that, or he could use one 2 times, and the other not at all. When he gets up to 3 dalies, he could use one 3 times and the others not at all, one 2 times and another once, or each 1 time per day. That's part of it. I think your alternative is a bit thin, honestly. Given the hooplah about discrete power sources etc., I'm a bit loathe to implying the supernatural when none is self-evident. I have no problem with the at wills and only slight issues with per encounters. I just don't buy into the logic of the martial dailies. Extended rest is one thing, a full day's rest is quite another, given the exploit descriptions. and Again, I have little complaint about per encounter abilities. I have no problem with purely magical daily abilities. I have a serious problem with the logic behind all non-magical daily abilities. The reliable ones aren't as bad, but I still don't think they make any sense being limited as they are. Well, looking at the "Bigby" example first, in 3.X, that was handled with a feat, Spell Thematics, which gave an adjustment to Spellcraft checks because of the alteration. A lot of people- myself included- allowed people to exchange having to take the feat so they could have the visual & auditory effects they wanted, but without the Spellcraft check alteration. OTOH, while use of a daily against a true 4Ed minion would indeed be inconsequential, use of a daily against an inferior [I]but still competent[/I] foe generally would not be. Now, a DM could use a dose of handwavium and then subsequently let you use that same daily against one inferior (non-minion) foe after another, or only count uses of dailies against "real" opponents (say, those less than half your PC level)- but that isn't how the rules are structured. If they were, I'd have less of a problem. After all, that isn't unlike the mechanics for the 3.X Shadowcaster (ToM). At low levels, certain powers have limited uses. As the PC advances as a Shadowcaster, those limitations lessen, until at high levels, many of the less powerful abilities are essentially usable at will. Its also not unlike the 3.X "dailies" that some classes have- as the PC advances, they gain additional uses of their "dailies." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Once per day non-magical effects destroy suspension of disbelief
Top