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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="lutecius" data-source="post: 4352094" data-attributes="member: 60332"><p><span style="color: white"><span style="font-family: 'Verdana'">If power descriptions are going to be so flexible and interchangeable, what’s the point of having them in the first place? or colourful names if they don't fit the effects? or power sources? or even classes? </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Power description is one of the few things that still differentiate classes with the same role. It’s not like the mechanical effects are that different.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"> Who is going to decide what description is appropriate if there are no guidelines? As a dm, adjudicating this on top of every else would quickly become erm... unfun. As a player, it would also devaluate the coolness/kick-assitude of my "real" dailies.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">You keep saying this like a good thing. Aside from ellipses and skipping over uninteresting details, I don’t think it should be a design goal.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">I still believe designers could have found another way to balance that. It's just that the "simulationist" aspect didn't seem important to them. Mearl’s recent references to boardgames just reinforce this feeling.</span></span></p></blockquote><p></p>
[QUOTE="lutecius, post: 4352094, member: 60332"] [COLOR=white][FONT=Verdana]If power descriptions are going to be so flexible and interchangeable, what’s the point of having them in the first place? or colourful names if they don't fit the effects? or power sources? or even classes? [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Power description is one of the few things that still differentiate classes with the same role. It’s not like the mechanical effects are that different.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] Who is going to decide what description is appropriate if there are no guidelines? As a dm, adjudicating this on top of every else would quickly become erm... unfun. As a player, it would also devaluate the coolness/kick-assitude of my "real" dailies.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]You keep saying this like a good thing. Aside from ellipses and skipping over uninteresting details, I don’t think it should be a design goal.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]I still believe designers could have found another way to balance that. It's just that the "simulationist" aspect didn't seem important to them. Mearl’s recent references to boardgames just reinforce this feeling.[/FONT][/COLOR] [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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