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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Sir Sebastian Hardin" data-source="post: 4354824" data-attributes="member: 54738"><p>There is a problem with what some of you understand of what's in-game in 4th edition.</p><p>Even if YOU, The Player are the tactician who decides which power to use during combat, it does NOT mean that your Characyer, the PC, actually knows what exploits he is allowed to use. In combat, the rules assume a "narrative" style, where everyone tells what his PC is doing. The character is always trying to deliver a killing blow, when it does happen, it means you just did your daily 3(W) damage power... One of your blows was so strong that you also hit the guy next to your target -that means you just used cleave, and so on... We decide what powers to use, but what the PCs (and other characters) know about the battle is only the outcomes, the effects that we see (for martial powers at least). The players now have a "narrative power" borrowed from the DM to "decde" when the conditions are met for the "lucky" blow to happen. In 3rd edition instead, the "daily abilities" were always concious choices, and were more plausible in-game.</p><p> </p><p>It is not that I like that... it is not my style</p></blockquote><p></p>
[QUOTE="Sir Sebastian Hardin, post: 4354824, member: 54738"] There is a problem with what some of you understand of what's in-game in 4th edition. Even if YOU, The Player are the tactician who decides which power to use during combat, it does NOT mean that your Characyer, the PC, actually knows what exploits he is allowed to use. In combat, the rules assume a "narrative" style, where everyone tells what his PC is doing. The character is always trying to deliver a killing blow, when it does happen, it means you just did your daily 3(W) damage power... One of your blows was so strong that you also hit the guy next to your target -that means you just used cleave, and so on... We decide what powers to use, but what the PCs (and other characters) know about the battle is only the outcomes, the effects that we see (for martial powers at least). The players now have a "narrative power" borrowed from the DM to "decde" when the conditions are met for the "lucky" blow to happen. In 3rd edition instead, the "daily abilities" were always concious choices, and were more plausible in-game. It is not that I like that... it is not my style [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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