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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4355596" data-attributes="member: 19675"><p>No, someone said that there is something going on in martial dailies that is supernatural, even though there is nothing supernatural even implied in the fluff.</p><p></p><p>So I quickly provided an example of how one could imply the supernatural given a few minutes, much less the <strong>months</strong> the 4Ed design team had.</p><p></p><p></p><p></p><p>First, the original question was whether the martial dailies affect suspension of disbelief. Clearly, for some at least, it does.</p><p></p><p>So yes, there is a basis for the argument. What we're kicking about now is details.</p><p></p><p></p><p>There are several problems with this enumerated above, not the least of which is that the martial daily mechanic doesn't conform to reality at all. Don't just look at the ones the Fighter has- check out the martial dailies in the other classes.</p><p></p><p>But the problems don't end there.</p><p></p><p>There is a 1st level daily power that gives 3[W]- pretty valuable, and one might see how that might be worthy of limiting it in a 1st level PC.</p><p></p><p>There is a higher level encounter exploit that gives 3[W] + a 3 square shift. Its the lesser exploit<strong>+</strong>.</p><p></p><p>Both have fluff describing them simply as tremendously powerful blows.</p><p></p><p>I have no problem with that higher level exploit. But now we have a higher level <em>encounter</em> exploit that gives a better benefit than a 1st level <em>daily</em> exploit...</p><p></p><p>The ability that is sooooo dificult to perform, sooooo exhausting has a <em>more powerful</em> cousin that is a per encounter exploit for the more powerful PC.</p><p></p><p>But he can still only perform the <em>lesser</em> maneuver 1 per day.</p><p></p><p>Does that seem logical? To me, that's sloppy. It also puts a hole in the "exhaustion" model.</p><p></p><p>That 4Ed daily, had the designers thought about it, should have been a daily for <em>low-level PCs only.</em> They could have added a single line of text- "This exploit becomes an encounter exploit at 15th level, and adds + 3 shift when used."</p><p></p><p>Its not like they weren't familiar with that kind of design*- daily powers becoming encounter powers was a design element in some 3.X classes.</p><p></p><p>*It was used at least once, in the ToM Shadowcaster, which was worked on by Ari Marmell, who<em> is </em>one of the 4Ed designers.</p><p></p><p>Ask youself- are the daily exploits<em> really </em>so powerful that they should be limited to one use/day even for paragon and epic characters?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4355596, member: 19675"] No, someone said that there is something going on in martial dailies that is supernatural, even though there is nothing supernatural even implied in the fluff. So I quickly provided an example of how one could imply the supernatural given a few minutes, much less the [B]months[/B] the 4Ed design team had. First, the original question was whether the martial dailies affect suspension of disbelief. Clearly, for some at least, it does. So yes, there is a basis for the argument. What we're kicking about now is details. There are several problems with this enumerated above, not the least of which is that the martial daily mechanic doesn't conform to reality at all. Don't just look at the ones the Fighter has- check out the martial dailies in the other classes. But the problems don't end there. There is a 1st level daily power that gives 3[W]- pretty valuable, and one might see how that might be worthy of limiting it in a 1st level PC. There is a higher level encounter exploit that gives 3[W] + a 3 square shift. Its the lesser exploit[B]+[/B]. Both have fluff describing them simply as tremendously powerful blows. I have no problem with that higher level exploit. But now we have a higher level [I]encounter[/I] exploit that gives a better benefit than a 1st level [I]daily[/I] exploit... The ability that is sooooo dificult to perform, sooooo exhausting has a [I]more powerful[/I] cousin that is a per encounter exploit for the more powerful PC. But he can still only perform the [I]lesser[/I] maneuver 1 per day. Does that seem logical? To me, that's sloppy. It also puts a hole in the "exhaustion" model. That 4Ed daily, had the designers thought about it, should have been a daily for [I]low-level PCs only.[/I] They could have added a single line of text- "This exploit becomes an encounter exploit at 15th level, and adds + 3 shift when used." Its not like they weren't familiar with that kind of design*- daily powers becoming encounter powers was a design element in some 3.X classes. *It was used at least once, in the ToM Shadowcaster, which was worked on by Ari Marmell, who[I] is [/I]one of the 4Ed designers. Ask youself- are the daily exploits[I] really [/I]so powerful that they should be limited to one use/day even for paragon and epic characters? [/QUOTE]
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