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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="FireLance" data-source="post: 4363932" data-attributes="member: 3424"><p>Actually there is a reason: stupidity. Given that a fighter has the option to re-train his daily abilities as he goes up in level, only a very stupid fighter would still be using his level 1 daily at 30th level.</p><p></p><p>At 30th level, the "weakest" daily that a fighter ought to have should be 19th level (assuming he has been carefully trading them up). The 19th level dailies can do the following:</p><p></p><p>1. Deal 3[W] damage to every adjacent target, and 1[W] damage to anyone who moves adjacent to the fighter or starts his turn adjacent to the fighter for 1 round.</p><p></p><p>2. Deal 5[W] damage to a single target, and push it one square.</p><p></p><p>3. Deal 4[W] damage to a single target, and the fighter can make a basic melee attack against it if it shifts or attacks his allies as a free action (so that it stacks with the similar attack granted by his combat challenge).</p><p></p><p>A fighter who insists on retaining the 3[W] attack he had at 1st level as one of his dailies at 30th level is thus deliberately (and quite stupidly) handicapping himself. A 3[W] effect is unusual enough to be capped at 1/day - for a low-level character. Once he gets to higher level, he should improve his dailies so that they are unusual enough to be capped at 1/day for a character of his level - 5[W] or even 7[W] damage (for a 29th-level daily), for example.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4363932, member: 3424"] Actually there is a reason: stupidity. Given that a fighter has the option to re-train his daily abilities as he goes up in level, only a very stupid fighter would still be using his level 1 daily at 30th level. At 30th level, the "weakest" daily that a fighter ought to have should be 19th level (assuming he has been carefully trading them up). The 19th level dailies can do the following: 1. Deal 3[W] damage to every adjacent target, and 1[W] damage to anyone who moves adjacent to the fighter or starts his turn adjacent to the fighter for 1 round. 2. Deal 5[W] damage to a single target, and push it one square. 3. Deal 4[W] damage to a single target, and the fighter can make a basic melee attack against it if it shifts or attacks his allies as a free action (so that it stacks with the similar attack granted by his combat challenge). A fighter who insists on retaining the 3[W] attack he had at 1st level as one of his dailies at 30th level is thus deliberately (and quite stupidly) handicapping himself. A 3[W] effect is unusual enough to be capped at 1/day - for a low-level character. Once he gets to higher level, he should improve his dailies so that they are unusual enough to be capped at 1/day for a character of his level - 5[W] or even 7[W] damage (for a 29th-level daily), for example. [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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