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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="lutecius" data-source="post: 4364316" data-attributes="member: 60332"><p><span style="color: white"><span style="font-family: 'Verdana'">1- to refute your earlier bold assertion? It is possible to like a particular playstyle or character type and still want a minimum consistency.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">2 - The HP issue you brought up is a bit off topic, but I believe that an axe dealing actual damages still leaves plenty of room for a variety of descriptions, flavour or bishounen fetishes.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">3 - Again, I don’t see why it would be harder to change some fluff to fit your tastes if the rules made sense in the first place.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">What about being too tired to use a low level daily or encounter exploit before resting but still being able to use a high level one in the same fight?</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"> So now 4e is supposed to simulate a fiction with a scripted scenario? That’s really poor design, then. What’s with all the dice and the possibility that the heroes die before the end? The DMG should also encourage strong railroading and letting the PCs read modules beforehand. You wouldn’t want them to ruin that action movie’s perfect timing and narration with their impromptu choices.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Seriously, I don’t like this approach. But I am glad you admit that the encounter/daily mechanic doesn’t simulate a reality. What you described isn’t cinematic action. It’s cinematic narration.</span></span></p><p> </p><p></p><p><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'">Again you keep saying this like it's witty or something.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'">1- Isn't the point of these boards an this thread in particular mostly thinking too hard about fantasy? </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'">2- you cannot try to convince people that something makes sense and get away with this line every time your arguments fail.</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">What blows my suspension of disbelief in a movie is precisely the "why didn’t he do that before?" or "why can’t he do it again?" moments. I expect a better explanation than "otherwise the movie would be over". That would be lazy writing.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">As for not "getting the same result each time" this is what dice rolls are for. A penalty when you use the same attack twice against an opponent or group would make sense too.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Like players won’t end up using their powers almost always in the same order anyway, precisely because they get to use them only once per encounter/day. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">If you want varied combat, make more varied encounters and less powers that work equally on every opponent regardless of its size or type.</span></span></p></blockquote><p></p>
[QUOTE="lutecius, post: 4364316, member: 60332"] [COLOR=white][FONT=Verdana][/FONT][/COLOR][COLOR=white][FONT=Verdana]1- to refute your earlier bold assertion? It is possible to like a particular playstyle or character type and still want a minimum consistency.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]2 - The HP issue you brought up is a bit off topic, but I believe that an axe dealing actual damages still leaves plenty of room for a variety of descriptions, flavour or bishounen fetishes.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]3 - Again, I don’t see why it would be harder to change some fluff to fit your tastes if the rules made sense in the first place.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]What about being too tired to use a low level daily or encounter exploit before resting but still being able to use a high level one in the same fight?[/FONT][/COLOR] [COLOR=white][FONT=Verdana] So now 4e is supposed to simulate a fiction with a scripted scenario? That’s really poor design, then. What’s with all the dice and the possibility that the heroes die before the end? The DMG should also encourage strong railroading and letting the PCs read modules beforehand. You wouldn’t want them to ruin that action movie’s perfect timing and narration with their impromptu choices.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Seriously, I don’t like this approach. But I am glad you admit that the encounter/daily mechanic doesn’t simulate a reality. What you described isn’t cinematic action. It’s cinematic narration.[/FONT][/COLOR] [COLOR=white][FONT=Verdana][COLOR=white][FONT=Verdana]Again you keep saying this like it's witty or something.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]1- Isn't the point of these boards an this thread in particular mostly thinking too hard about fantasy? [/FONT][/COLOR] [COLOR=white][FONT=Verdana]2- you cannot try to convince people that something makes sense and get away with this line every time your arguments fail.[/FONT][/COLOR] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]What blows my suspension of disbelief in a movie is precisely the "why didn’t he do that before?" or "why can’t he do it again?" moments. I expect a better explanation than "otherwise the movie would be over". That would be lazy writing.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]As for not "getting the same result each time" this is what dice rolls are for. A penalty when you use the same attack twice against an opponent or group would make sense too.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Like players won’t end up using their powers almost always in the same order anyway, precisely because they get to use them only once per encounter/day. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]If you want varied combat, make more varied encounters and less powers that work equally on every opponent regardless of its size or type.[/FONT][/COLOR] [/QUOTE]
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