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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4364347" data-attributes="member: 710"><p>There are many ways to implement a game system without using daily or encounter powers.</p><p>The question is not if it's lazy or simple design, but if it's actually better gameplay to use the "Vancian" combat model? I don't want a game system that bogs me down with too many details. But I still want to have a complex game system with many ways to "style" a character or to run a combat. I want complexity without complicated. </p><p>The at-will/encounter/daily power scheme is considerably easier to handle then using Iron Heroes token system, or something akin to 3E tactical feats or Book of Iron Might. Yet, despite the simplicity in grasping the core concepts and using them, it still has a lot of complexity. </p><p>Do <em>you</em> know any systems that are similar uncomplicated yet still provide a lot of emergent complexity? If you look into all the material that the OGL and the d20 System has to offer, do you see anything that achieves that? Or do you just believe there must be something better, but haven't any ideas on how that would like? Or do you don't agree with the goals itself - complexity yes, complicated no? Would two yes or two nos be okay for you, too? </p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Off-Topic: luteciusm, when I try to quote your posts, each sentence or line is encapsulated by color (white) and font tags (verdana)? Do you know why? Because I can't really see a visual difference between "normal" posts and your posts. It makes it harder to quote you.</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4364347, member: 710"] There are many ways to implement a game system without using daily or encounter powers. The question is not if it's lazy or simple design, but if it's actually better gameplay to use the "Vancian" combat model? I don't want a game system that bogs me down with too many details. But I still want to have a complex game system with many ways to "style" a character or to run a combat. I want complexity without complicated. The at-will/encounter/daily power scheme is considerably easier to handle then using Iron Heroes token system, or something akin to 3E tactical feats or Book of Iron Might. Yet, despite the simplicity in grasping the core concepts and using them, it still has a lot of complexity. Do [i]you[/i] know any systems that are similar uncomplicated yet still provide a lot of emergent complexity? If you look into all the material that the OGL and the d20 System has to offer, do you see anything that achieves that? Or do you just believe there must be something better, but haven't any ideas on how that would like? Or do you don't agree with the goals itself - complexity yes, complicated no? Would two yes or two nos be okay for you, too? [size=1] Off-Topic: luteciusm, when I try to quote your posts, each sentence or line is encapsulated by color (white) and font tags (verdana)? Do you know why? Because I can't really see a visual difference between "normal" posts and your posts. It makes it harder to quote you. [/size] [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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