Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Once per day non-magical effects destroy suspension of disbelief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4364404" data-attributes="member: 710"><p>A good example. But these are still encounter powers. Just the dailies are missing.</p><p></p><p>I haven't used the Bo9S, but I've used the Warlock, which is a class that is entirely at-will based. He is a bit boring to play, to be honest, and adding encounter powers would make him more interesting. But there is one flaw I discovered that had nothing to with him being only at-will based, but with him lacking daily resources.</p><p></p><p>There was no way to be "decisive". If an encounter was a little harder (due to bad luck, or simply being a high EL), I really would have needed one of those Wizards 1d6/level damage spells, or even a save or die spell. I needed some "desperate" measure resource that I could use if I really got into trouble.</p><p></p><p>If the game system manages to avoid the bad-luck and more importantly the "very challenging" encounter part, you can probably avoid daily (or act/adventure/session) resources all-together. But you will curtail the variety in allowed encounters. There is less distinction between easy and hard encounters. And I think that was ultimately the reason why the 4E design team went for daily resources (in addition to the Healing Surges). </p><p></p><p>If you wanted, you could introduce a different meta-game resource, a "Action Point Deluxe" type resource (Drama Points? Hero Points? Possibilities?), that would not trigger daily powers, but instead allow you to use an encounter power again. (Maybe 2 such points per daily you would normally get). </p><p></p><p>There is still the "recharge" aspect of Bo9S powers. If you make it too easy to recharge, you run into the problem of people always repeating the same moves in the same combat, making it easier to abuse exploitable combos. </p><p></p><p>There are always trade-offs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4364404, member: 710"] A good example. But these are still encounter powers. Just the dailies are missing. I haven't used the Bo9S, but I've used the Warlock, which is a class that is entirely at-will based. He is a bit boring to play, to be honest, and adding encounter powers would make him more interesting. But there is one flaw I discovered that had nothing to with him being only at-will based, but with him lacking daily resources. There was no way to be "decisive". If an encounter was a little harder (due to bad luck, or simply being a high EL), I really would have needed one of those Wizards 1d6/level damage spells, or even a save or die spell. I needed some "desperate" measure resource that I could use if I really got into trouble. If the game system manages to avoid the bad-luck and more importantly the "very challenging" encounter part, you can probably avoid daily (or act/adventure/session) resources all-together. But you will curtail the variety in allowed encounters. There is less distinction between easy and hard encounters. And I think that was ultimately the reason why the 4E design team went for daily resources (in addition to the Healing Surges). If you wanted, you could introduce a different meta-game resource, a "Action Point Deluxe" type resource (Drama Points? Hero Points? Possibilities?), that would not trigger daily powers, but instead allow you to use an encounter power again. (Maybe 2 such points per daily you would normally get). There is still the "recharge" aspect of Bo9S powers. If you make it too easy to recharge, you run into the problem of people always repeating the same moves in the same combat, making it easier to abuse exploitable combos. There are always trade-offs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Once per day non-magical effects destroy suspension of disbelief
Top