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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Malisteen" data-source="post: 4364591" data-attributes="member: 44380"><p>The at will/encounter/daily split doesn't fit with my experience of reality, but it does jive with my understanding of narrative, and the latter is more what I'm looking for with D&D anyway.</p><p> </p><p>Sadly for those who want their game rules to be based primarily on the rules of reality instead of narrative, the current edition of D&D fails, and they'll probably want to find another game. At the same time, I'm not sure this is all that much more true for 4e then it was for any previous edition of D&D.</p><p> </p><p>Most of the people I talk to irl who accuse martial powers of breaking their suspension of disbelief have no problem with level based advancement, turn based combat, armor class, or hit points, all of which also fail to emulate reality, and all have been relatively core to the experience of D&D for some time. Rather then basing their threshold of belief on reality, or on narrative structure, they're basing it on the game as they know it already. If that's how you derive the limits of what you are willing to believe, then simply playing 4e for a while will make the powers structure seem completely natural to you.</p><p> </p><p>Of course, it still might be the wrong game for you.</p></blockquote><p></p>
[QUOTE="Malisteen, post: 4364591, member: 44380"] The at will/encounter/daily split doesn't fit with my experience of reality, but it does jive with my understanding of narrative, and the latter is more what I'm looking for with D&D anyway. Sadly for those who want their game rules to be based primarily on the rules of reality instead of narrative, the current edition of D&D fails, and they'll probably want to find another game. At the same time, I'm not sure this is all that much more true for 4e then it was for any previous edition of D&D. Most of the people I talk to irl who accuse martial powers of breaking their suspension of disbelief have no problem with level based advancement, turn based combat, armor class, or hit points, all of which also fail to emulate reality, and all have been relatively core to the experience of D&D for some time. Rather then basing their threshold of belief on reality, or on narrative structure, they're basing it on the game as they know it already. If that's how you derive the limits of what you are willing to believe, then simply playing 4e for a while will make the powers structure seem completely natural to you. Of course, it still might be the wrong game for you. [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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