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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4372238" data-attributes="member: 19675"><p>Dragon's breath and the mechanics behind it don't need this kind of scrutiny since they aren't based in reality at all (except in tritest sense in which they are described in RW fiction and legend). No real scrutiny beyond game considerations of balance, flavor & internal consistency needs to be applied.</p><p></p><p>Fighting rules- fluff, mechanics...the whole enchilada- needs intense scrutiny because they are based upon simulating something that really exists- how people and creatures have evolved and/or trained to fight.</p><p></p><p></p><p></p><p>Bringing up Healing surges doesn't help <em>yours</em>. Their existence merely proves is that the designers were receptive to those who complained about depending upon healers for healing. IOW, its a style and flavor change from something abstract to something even more abstract.</p><p></p><p></p><p></p><p> </p><p></p><p>??? </p><p></p><p></p><p>Smacking someone upside the head is pretty much a standard tactic. Yet its a Daily Power. That's a fundamental disconnet.</p><p></p><p></p><p></p><p>I respectfully disagree with both sentences.</p><p></p><p></p><p></p><p>Yes there is- the existence of martial dalies.</p><p></p><p>Again, some of us don't want to have to use our narrative capabilities to justify why you can only use a blow to the head once a day, contrary to the RAW. We would rather the game's system be flexible enough to let people do the maneuvers they want.</p><p></p><p>In previous editions of the game, there were almost no combat maneuvers. 3.X introduced a few more. <strong>Everything</strong> was abstracted and the DM told you if your crit roll was a blow to the head or a disemboweling strike. IOW, details of the combat were entirely dependent upon the narrative skill of the DM. Boxing an opponent in was a tactic, not a power.</p><p></p><p>4Ed has introduced a system of discrete combat maneuvers, described in fluff, detailed in result. Forgive me if I want the fluff and results to match up, or if I feel the fluff describes something that shouldn't be limited.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4372238, member: 19675"] Dragon's breath and the mechanics behind it don't need this kind of scrutiny since they aren't based in reality at all (except in tritest sense in which they are described in RW fiction and legend). No real scrutiny beyond game considerations of balance, flavor & internal consistency needs to be applied. Fighting rules- fluff, mechanics...the whole enchilada- needs intense scrutiny because they are based upon simulating something that really exists- how people and creatures have evolved and/or trained to fight. Bringing up Healing surges doesn't help [I]yours[/I]. Their existence merely proves is that the designers were receptive to those who complained about depending upon healers for healing. IOW, its a style and flavor change from something abstract to something even more abstract. ??? Smacking someone upside the head is pretty much a standard tactic. Yet its a Daily Power. That's a fundamental disconnet. I respectfully disagree with both sentences. Yes there is- the existence of martial dalies. Again, some of us don't want to have to use our narrative capabilities to justify why you can only use a blow to the head once a day, contrary to the RAW. We would rather the game's system be flexible enough to let people do the maneuvers they want. In previous editions of the game, there were almost no combat maneuvers. 3.X introduced a few more. [B]Everything[/B] was abstracted and the DM told you if your crit roll was a blow to the head or a disemboweling strike. IOW, details of the combat were entirely dependent upon the narrative skill of the DM. Boxing an opponent in was a tactic, not a power. 4Ed has introduced a system of discrete combat maneuvers, described in fluff, detailed in result. Forgive me if I want the fluff and results to match up, or if I feel the fluff describes something that shouldn't be limited. [/QUOTE]
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Forked Thread: Once per day non-magical effects destroy suspension of disbelief
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