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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="steenan" data-source="post: 4535734" data-attributes="member: 23240"><p>What I loved in 3.0 was being able to make a spellcaster really flexible. 3.5 took away most of that and 4.0 killed nearly everything that was left.</p><p></p><p>My sorcerer's spells included Emotion (in 3.0 it gave quite a wide range of emotions to choose from, with different effects), Suggestion, Summon Monster, Planar Binding, Teleport, Polymorph Self and Fabricate. Of course, the last two are often considered broken - but I never used them to become uber-powerfull in combat or disrupt local economy (and I wouldn't oppose stripping Polymorph of everything but movement, perception and environment survival abilities or adding XP cost to Fabricate). What I aimed for was being able to react to nearly every situation - and I succeeded. In combat I was definitely weaker than party druid and cleric, but this PC was extremely fun to play.</p><p></p><p>In 4.0 I may replicate maybe half of his abilities, with a lot of ritual use (slow and costly - both strongly limiting). Many are no longer modelled by the mechanics at all. Game system that leaves most of what I care for as nondescript, "mutable fluff", just isn't a system for me...</p></blockquote><p></p>
[QUOTE="steenan, post: 4535734, member: 23240"] What I loved in 3.0 was being able to make a spellcaster really flexible. 3.5 took away most of that and 4.0 killed nearly everything that was left. My sorcerer's spells included Emotion (in 3.0 it gave quite a wide range of emotions to choose from, with different effects), Suggestion, Summon Monster, Planar Binding, Teleport, Polymorph Self and Fabricate. Of course, the last two are often considered broken - but I never used them to become uber-powerfull in combat or disrupt local economy (and I wouldn't oppose stripping Polymorph of everything but movement, perception and environment survival abilities or adding XP cost to Fabricate). What I aimed for was being able to react to nearly every situation - and I succeeded. In combat I was definitely weaker than party druid and cleric, but this PC was extremely fun to play. In 4.0 I may replicate maybe half of his abilities, with a lot of ritual use (slow and costly - both strongly limiting). Many are no longer modelled by the mechanics at all. Game system that leaves most of what I care for as nondescript, "mutable fluff", just isn't a system for me... [/QUOTE]
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