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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4536267" data-attributes="member: 4892"><p>Things I (and many others) have done since OD&D: d.) All of the Above. "RAW" is another term I hadn't seen until 3E came out. Yet another influence of 3E I don't appreciate.</p><p></p><p></p><p></p><p>This has been true since OD&D also. You DON'T NEED the extra books! You may want them (I know I do), but with some imagination you certainly don't need them.</p><p></p><p></p><p></p><p>The class skill selection between a Ranger and a Fighter in 4E isn't that much of a gap. And why is it inherently bad design to decide that a bow specialist (Ranger) has less hit points than a Fighter? Is it bad design that Wizards and Clerics have less hit points?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4536267, member: 4892"] Things I (and many others) have done since OD&D: d.) All of the Above. "RAW" is another term I hadn't seen until 3E came out. Yet another influence of 3E I don't appreciate. This has been true since OD&D also. You DON'T NEED the extra books! You may want them (I know I do), but with some imagination you certainly don't need them. The class skill selection between a Ranger and a Fighter in 4E isn't that much of a gap. And why is it inherently bad design to decide that a bow specialist (Ranger) has less hit points than a Fighter? Is it bad design that Wizards and Clerics have less hit points? [/QUOTE]
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