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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Runestar" data-source="post: 4536580" data-attributes="member: 72317"><p>It is also a cheap fix which I feel only goes so far in addressing the issue.</p><p></p><p>What is the point of me playing an illusionist or necromancer which is essentially a reflavoured 4e wizard, if I have already played a 4e wizard, and wanted to try out a different concept for a varied gaming experience? In the end, both classes would still end up playing virtually the same, since by your admission, the only difference is one of flavour. My spells are still going to deal the same amount of damage and have the same effect on the foes.</p><p></p><p>In this case, I don't want a reflavoured wizard. I want a new class (in this case, possibly the 4e version of the dread necromancer) which plays very much differently from the original wizard, and can offer me a unique play experience.</p><p></p><p>Why do you think 3e had so many splatbooks? People certainly were capable of changing flavour back then. It was because they desired new and varied mechanics to go with their adjusted flavour, and now just new flavour, but playing exactly the same. </p><p></p><p>You may be right in that I don't need them. But they sure would be invaluable in letting me expand my game. Maybe 3e spoiled me with all those splatbooks, but I quickly found myself getting bored with 3e core races and classes. In fact, I can envision myself ever playing an elf or dwarf ever again! That was why Savage species was one of my favourite books, because it allowed me to play unique and exotic PC monster races like the ghaele.</p><p></p><p>I look forward to the day when the same thing is done (hopefully) for 4e.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4536580, member: 72317"] It is also a cheap fix which I feel only goes so far in addressing the issue. What is the point of me playing an illusionist or necromancer which is essentially a reflavoured 4e wizard, if I have already played a 4e wizard, and wanted to try out a different concept for a varied gaming experience? In the end, both classes would still end up playing virtually the same, since by your admission, the only difference is one of flavour. My spells are still going to deal the same amount of damage and have the same effect on the foes. In this case, I don't want a reflavoured wizard. I want a new class (in this case, possibly the 4e version of the dread necromancer) which plays very much differently from the original wizard, and can offer me a unique play experience. Why do you think 3e had so many splatbooks? People certainly were capable of changing flavour back then. It was because they desired new and varied mechanics to go with their adjusted flavour, and now just new flavour, but playing exactly the same. You may be right in that I don't need them. But they sure would be invaluable in letting me expand my game. Maybe 3e spoiled me with all those splatbooks, but I quickly found myself getting bored with 3e core races and classes. In fact, I can envision myself ever playing an elf or dwarf ever again! That was why Savage species was one of my favourite books, because it allowed me to play unique and exotic PC monster races like the ghaele. I look forward to the day when the same thing is done (hopefully) for 4e.:) [/QUOTE]
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